Take Two Interactive

Evolve delayed until early 2015

Andy Chalk at

Take-Two Interactive has announced that Evolve, the team-based shooter being developed by Left 4 Dead studio Turtle Rock, has been delayed from its planned October release until next year.

Battleborn, Gearbox's new "triple-A hero-shooter," promises FPS gunplay and MOBA-like strategy

Andy Chalk at

Gearbox Software's next big thing is Battleborn, an "ambitious fusion of genres" that combines the action of multiplayer first-person shooters with the co-operative combat elements more commonly seen in MOBAs. It sounds vaguely reminiscent of the Borderlands games but publisher 2K Games says we've never played anything like it before.

Take-Two CEO Strauss Zelnick calls Oculus Rift "anti-social technology"

Andy Chalk at

The Oculus Rift virtual reality headset is an exciting piece of hardware, and valuable too, judging by the recent $2 billion acquisition of Oculus VR by Facebook. Oculus VR CEO Brendan Iribe referenced that acquisition last month, when he said he envisions reaching "a billion users" with the device by broadening its functionality beyond just gaming. But the top dog at Take-Two Interactive has a different view of things, describing it as "anti-social technology" that will only appeal to core gamers.

BioShock Infinite sweepstakes offers chance to include your name in DLC

Perry Vandell at

The folks at Irrational Games are once again offering fame and fortune to a lucky few in a new contest, the winners of which will find their names somewhere in episode two of BioShock Infinite’s upcoming DLC, Burial at Sea.

Take-Two's Zelnick says "MMOs don't work" in the US

Patrick Carlson at

What makes one MMO succeed and another struggle? Take-Two Interactive chairman Strauss Zelnick says that at least one important factor at play in this equation is whether or not the MMO title is published in the United States (via Polygon).

Bioshock Infinite "significantly" outsells past Bioshocks, and other fiscal facts from Take-Two

Phil Savage at

It's financial bragging time, when the industry's big publishers wave around their massive accounts, trying to outdo each other with displays of fiscal acuity. Or not, as the case has increasingly been this year. Still, thanks to Bioshock Infinite, Take-Two saw a strong fourth quarter, shipping 3.7 million units of the Irrational sequel, and enjoying first month sales which they say "significantly" outperformed any previous Bioshock game.

Interview: Ken Levine on American history, racism in BioShock Infinite: "I've always believed that gamers were underestimated."

Evan Lahti at

In between gathering good and ungood impressions of BioShock Infinite during my hands-on last week, I had a chance to talk with creative director Ken Levine about the game's interesting expression of American history and social issues like racism.

Take-Two boss: annualized series "hit the wall," GTA won't do the same

Omri Petitte at

The Grand Theft Auto series boasts one of the longest-running and successful franchises in the industry, a titan-sized amalgamation of open-world crime sprees, wanderlust, and a public relations philosophy surrounding the communicative efficiency of a baseball bat. Taking the stage at the Credit Suisse 2012 Technology Conference (via GameSpot), Strauss Zelnick, CEO of Rockstar parent studio Take-Two, attributed the series' latest achievement of 125 million copies sold overall to a release philosophy acknowledging and circumventing the "risk" of annualization.

Civilization Online in development "for the Asian market"

Tom Senior at

Take Two have dropped word that a 100-strong team of developers in South Korea are building a dedicated online version of Civilization. It's being built for release in Asia, but if it does super-well there's always a chance it'll travel. The XLGames team is headed up by ex-Lineage designer, Jake Song. "A genius? That would be nice to hear, but I'd rather be called a craftsman," he says on XL's comically po-faced front page.

XCOM shooter delayed again

Tom Senior at

2K Marin's oft-delayed XCOM shooter has retreated further into the mists of time, and is now divined to arrive sometime "during fiscal year 2014." Blue's News gleaned this blue news from Take Two's fourth quarter financial results, which also revealed a drop in profits, as expected. GTA V will fix that soon enough.

The XCOM shooter has had an outwardly troubled development process so far. Last summer, narrative director Jordan Thomas announced that the team had gone back to the drawing board and made some “aggressive design changes” to bring their shooter closer to the X-Com strategy games of old. "Candidly, it just wasn’t “XCOM” enough for the hardcore fans of the original games at 2K Marin, who serve as our creative conscience," he wrote.

Duke Nukem demo out now on Steam

Tom Senior at

Following an earlier announcement on the 2K Games forums, the Duke Nukem Forever demo is available to download now on Steam. You an get our verdict on the Duke's latest, long overdue outing in our Duke Nukem Forever review. Earlier today we mentioned that Take Two recently said that they're not done with the Duke just yet, suggesting that there might well be more Duke games in the pipeline. Let us know your thoughts on the game in the comments below.

Duke Nukem Forever sequel on the cards? "You will see future Duke IP" says Take Two boss

Tom Senior at

Take Two boss, Strauss Zelnick has told Forbes that the Duke is not dead, saying "we don't really talk about it in detail but you will see future Duke IP coming from this company."

The term "Duke IP" could mean anything from a sequel to Duke Nukem Forever to comic books or a film. "If we can take some of our intellectual property and bring it to another medium in an extraordinary high quality way, that delights consumers and represents an interesting commercial opportunity for us, we will," says Zelnick.

Take Two boss says review scores matter, and that "making good games isn't good enough"

Tom Senior at

According to Take Two Interactive CEO Strauss Zelnick, the scores reviewers give games can have serious effects on their ability to sell. He asserts that the influence of Metacritic and other reviews mean "making good games just isn't good enough," saying that to sell, "games need to be great."

How to turn off the friction in GTA IV

Tom Senior at

A Youtube user has found a way to set the wheel friction of all the cars in GTA IV to a negative value. The resulting video he's taken of the madness is the funniest thing you'll see today. Read on for the video, and details on how to pull the same trick in your own copy of GTA IV.

The Trashmaster: a full length movie made in Grand Theft Auto IV

Tom Senior at

The Trashmaster is a full length film shot entirely in GTA IV using the extensive movie editing tools that were released with the PC version of the game. The film follows the adventures of a garbage man and his secret life as a shotgun wielding vigilante, following reports on the police radio he has in his garbage truck to clean up the street, one crook at a time. You'll find the whole movie embedded below.

Civilization Facebook game coming next year

Tom Senior at

Civilization Network plans to take Civilization to Facebook, letting friends team up and forge new civilizations online. The game was announced way back in October 2009, but Take Two have just confirmed that yes, it's still alive, and it's definitely coming next year. Not much is known about the game right now, except that it will be free to play, but more details are set to emerge soon on Civilization Network's Facebook page, where Take Two have announced that they will be looking for some beta testers in future.