The folks at Irrational Games are once again offering fame and fortune to a lucky few in a new contest, the winners of which will find their names somewhere in episode two of BioShock Infinite’s upcoming DLC, Burial at Sea.
Take Two Interactive
What makes one MMO succeed and another struggle? Take-Two Interactive chairman Strauss Zelnick says that at least one important factor at play in this equation is whether or not the MMO title is published in the United States (via Polygon).
It's financial bragging time, when the industry's big publishers wave around their massive accounts, trying to outdo each other with displays of fiscal acuity. Or not, as the case has increasingly been this year. Still, thanks to Bioshock Infinite, Take-Two saw a strong fourth quarter, shipping 3.7 million units of the Irrational sequel, and enjoying first month sales which they say "significantly" outperformed any previous Bioshock game.
Interview: Ken Levine on American history, racism in BioShock Infinite: "I've always believed that gamers were underestimated."
In between gathering good and ungood impressions of BioShock Infinite during my hands-on last week, I had a chance to talk with creative director Ken Levine about the game's interesting expression of American history and social issues like racism.
The Grand Theft Auto series boasts one of the longest-running and successful franchises in the industry, a titan-sized amalgamation of open-world crime sprees, wanderlust, and a public relations philosophy surrounding the communicative efficiency of a baseball bat. Taking the stage at the Credit Suisse 2012 Technology Conference (via GameSpot), Strauss Zelnick, CEO of Rockstar parent studio Take-Two, attributed the series' latest achievement of 125 million copies sold overall to a release philosophy acknowledging and circumventing the "risk" of annualization.
Take Two have dropped word that a 100-strong team of developers in South Korea are building a dedicated online version of Civilization. It's being built for release in Asia, but if it does super-well there's always a chance it'll travel. The XLGames team is headed up by ex-Lineage designer, Jake Song. "A genius? That would be nice to hear, but I'd rather be called a craftsman," he says on XL's comically po-faced front page.
2K Marin's oft-delayed XCOM shooter has retreated further into the mists of time, and is now divined to arrive sometime "during fiscal year 2014." Blue's News gleaned this blue news from Take Two's fourth quarter financial results, which also revealed a drop in profits, as expected. GTA V will fix that soon enough.
The XCOM shooter has had an outwardly troubled development process so far. Last summer, narrative director Jordan Thomas announced that the team had gone back to the drawing board and made some “aggressive design changes” to bring their shooter closer to the X-Com strategy games of old. "Candidly, it just wasn’t “XCOM” enough for the hardcore fans of the original games at 2K Marin, who serve as our creative conscience," he wrote.
Following an earlier announcement on the 2K Games forums, the Duke Nukem Forever demo is available to download now on Steam. You an get our verdict on the Duke's latest, long overdue outing in our Duke Nukem Forever review. Earlier today we mentioned that Take Two recently said that they're not done with the Duke just yet, suggesting that there might well be more Duke games in the pipeline. Let us know your thoughts on the game in the comments below.
Take Two boss, Strauss Zelnick has told Forbes that the Duke is not dead, saying "we don't really talk about it in detail but you will see future Duke IP coming from this company."
The term "Duke IP" could mean anything from a sequel to Duke Nukem Forever to comic books or a film. "If we can take some of our intellectual property and bring it to another medium in an extraordinary high quality way, that delights consumers and represents an interesting commercial opportunity for us, we will," says Zelnick.
According to Take Two Interactive CEO Strauss Zelnick, the scores reviewers give games can have serious effects on their ability to sell. He asserts that the influence of Metacritic and other reviews mean "making good games just isn't good enough," saying that to sell, "games need to be great."
A Youtube user has found a way to set the wheel friction of all the cars in GTA IV to a negative value. The resulting video he's taken of the madness is the funniest thing you'll see today. Read on for the video, and details on how to pull the same trick in your own copy of GTA IV.
The Trashmaster is a full length film shot entirely in GTA IV using the extensive movie editing tools that were released with the PC version of the game. The film follows the adventures of a garbage man and his secret life as a shotgun wielding vigilante, following reports on the police radio he has in his garbage truck to clean up the street, one crook at a time. You'll find the whole movie embedded below.
Civilization Network plans to take Civilization to Facebook, letting friends team up and forge new civilizations online. The game was announced way back in October 2009, but Take Two have just confirmed that yes, it's still alive, and it's definitely coming next year. Not much is known about the game right now, except that it will be free to play, but more details are set to emerge soon on Civilization Network's Facebook page, where Take Two have announced that they will be looking for some beta testers in future.