Jane Jensen

Gabriel Knight: Sins of the Fathers 20th Anniversary Edition launches in October, preorders open now

Andy Chalk at

The 1993 release of Gabriel Knight: Sins of the Fathers was something of a departure for Sierra, which was, and is, better known for light-hearted fare like King's Quest, Space Quest and Leisure Suit Larry. Even so, the supernatural horror adventure about a New Orleans bookstore owner was a hit, spawning two sequels and, soon, a 20th Anniversary Edition remake.

Gabriel Knight interview: Jane Jensen on the revival of her classic adventure game

PC Gamer at

Veteran game designer Jane Jensen and her indie studio, Pinkerton Road, have been working on a 20th anniversary remake of the classic Sierra point-and-click adventure Gabriel Knight: Sins of the Fathers since last year. After co-designing King's Quest VI in 1992, Jensen got her first shoot at designing and directing her own project. That game was Gabriel Knight, the story of a New Orleans writer who investigates a series of ritualistic voodoo murders and discovers he’s the descendant of a long line of monster hunters. Pinkerton Road plans to launch the Gabriel Knight remake in early fall.

Jane Jensen recently spoke to PC Gamer about what's changing in the Gabriel Knight remake, the revival of the Sierra brand, and her hopes for a new game starring everyone’s favorite N’awlins Schattenjäger.

Gabriel Knight: Sins of the Fathers trailer shows off remake's new art, music and mullets

Tom Sykes at

It's always a shame to see evocative pixel art binned in favour of awkwardly animated 3D character models, but this remake of the first Gabriel Knight doesn't look too bad, considering the weird, gangly Moebius was what Phoenix Online and Pinkerton Road brought us last time. (The new backgrounds, at least, are a real treat.) Gabriel Knight: Sins of the Fathers 20th Anniversary Edition redoes all the art and music, adds new content to the game, and buffs Gabriel's mullet with henna or something—I mean, it's glorious. Mullets and mystery reside in the trailer, below.

PC classic commentary: King's Quest VI with Jane Jensen

Wes Fenlon at

PC Gamer's classic commentaries are special interviews with the developers of some of our favorite games. Join us for an hour with a classic game and the inside stories of its creation.

Zounds! Before legendary adventure game designer Jane Jensen worked on King's Quest VI: Heir Today, Gone Tomorrow, she was, herself, a fan of King's Quest. Jensen and Sierra co-founder Roberta Williams collaborated on King's Quest VI, and Prince Alexander's adventures in the Land of the Green Isles may be the fan favorite of series. Over the course of an hour, Jane Jensen tells stories from the King's Quest's development and her career at Sierra as she plays the game for the first time in 20 years.

Jane Jensen's Moebius now has a demo, full game out April 15th

Tom Sykes at

Sad Update: I've been informed that Moebius' secretive organisation is no longer called F.I.S.T. It is now called F.I.T.A. I don't know how to process this information.

Jane Jensen's Moebius is out soon, and to coincide with the occasion there is now a Jane Jensen's demo to keep us Jane Jensen's occupied in the meantime. The demo gives us the opportunity to step into the sharp-suited, beanpole body of one Malachi Rector (not pictured above), who just might be the best-named game character this side of Metal Gear Solid: Peace Walker's intemperate villain 'Hot Coldman'. Expect to click on things, talk to people, and save a handsome man from hanging in order recruit him to your globe-hopping mystery squad - it's all in a day's work at the following link.

Moebius trailer brings drama, mystery and clear pronunciation

Phil Savage at

Well this is disappointing. Not the contents of this Moebius trailer, which, for the first time since the reveal of Jane Jenson's Kickstarted adventure, has me looking forward to the game's release. Instead, it's disappointing because here the actors clearly say "Rector", as opposed to in previous trailers where... well, let's just say that the pronunciation was open to interpretation.

Jane Jenson's Moebius gets an E3 trailer, featuring tarot cards, ninjas, a stargate

Tom Sykes at

We were given our first glimpse of Moebius a couple of months back, but now we get a better, sleeker and more dramatic trailer for E3, albeit using some of the same footage. Gabriel Knight creator Jane Jensen's Kickstarted adventure is a big old-fashioned conspiracy mystery, which of course means it will contain ninjas, attempted hangings, and some manner of stargate.

Cognition episode three hits next week; play as an investigator AND a serial killer

Katie Williams at

Look, the next season of Dexter is just too far off. I want my annual dose of serial killer thoughts and blood spatterings now. Good thing May 16 will see in the third chapter of episodic adventure gaming series Cognition: An Erica Reed Thriller. The titular heroine, an FBI agent, is homing in on the killer that's stalked her for two entire episodes. Just why does this guy want her dead, anyway? We'll find out next week, because we get to play both as Erica and the killer. Suspenseful!

Moebius clip: first trailer for Jane Jensen's latest adventure

Phil Savage at

Moebius, Jane Jensen's Kickstarted adventure game, has released its first trailer, along with a new website to track the development of the game. It's only an early alpha trailer, but already it's full of mystery. Mysteries like: Why is that backpacker striding with such purpose? Why are those ninjas doing a sideline in night-time photography? And why is the main character called Malachi Rect... Oh, it's Rector. That makes more sense. To watch it, Use Mouse on Video.

Gray Matter review

Richard Cobbett at

The main reason everyone’s been looking forward to Gray Matter is that its creator, Jane Jensen, was the designer behind the Gabriel Knight series – two of the most beloved non-comic graphic adventures ever, and also Gabriel Knight 3. Let’s get this out of the way right now. Gray Matter is not Gabriel Knight 4. In any way. Frankly, if you didn’t know Jensen and co were behind it when you started playing, you’d be tipped off more by the music than anything else.

Luckily, it’s a game that more than stands alone. It’s easily the best serious adventure in ages. It looks gorgeous, the music is terrific, and the story – while very slow – is interesting. And it’s formed around a smart and engaging theme. It pits spirituality vs rationalism, as represented by Dr Stiles, a cranky neurobiologist desperate to contact his dead wife, and Sam, a street magician who scams her way into becoming his assistant, convinced the weirdness surrounding him is down to a fellow performer playing cruel pranks.