From Software

Dark Souls 2 beginners guide: how to stay alive (longer)

Ben Griffin at

Ben Griffin knows his Dark Souls 2. His veins don’t so much course with blood as Rouge Water, and his skeleton consists entirely of Homeward Bones. He sees the world through Cracked Red Eye Orbs. He feels it in his Soul Vessel and he processes it in his Petrified Lump. Who better in all of Drangleic, then, to guide you through its perilous first ten hours? If you want fewer reminders that ‘YOU DIED’, read on for 14 tips, tricks and secrets worth their weight in Gold Pine Resin.

Dark Souls 2: Prepare to Die on PC

Cory Banks at

Praise the sun! Dark Souls 2 is finally coming to PC on April 25, and PC Gamer has everything you need to get ready. Every day between now and next Friday, we're giving you the best tips to survive, video of our favorite deaths, impressions on the game's new graphics and control settings, and in-depth technical analysis from Durante, the modder who fixed Dark Souls on PC. Two weeks of Dark Souls, all leading up to our review on April 25.

Check this hub daily as we fill in everything you need to know about Dark Souls 2 on PC.

27 deaths in Dark Souls 2

Cory Banks at

Death is inevitable in Dark Souls 2. It certainly keeps happening to us—we've been playing the PC version of From Software's newest game in preparation for our review on April 25 and we've died again and again. Instead of weeping in agony or throwing our PCs out in frustration, we made a video of some of our favorite deaths.

Here are Dark Souls 2's PC graphics and control options

Cory Banks at

We've been anxiously awaiting the PC port for Dark Souls 2 ever since the game was first announced, when developer From Software promised better graphics support and higher resolution textures. Those promises have been kept: we're playing the PC version, and it includes plenty of settings to make the game run perfectly—and look fantastic.

Dark Souls 2 launch trailer appears well ahead of the PC release

Phil Savage at

Oh Dark Souls, you perpetual tease. Namco Bandai have unleashed the Dark Souls 2 launch trailer, which makes sense, because the console release is this week. For those of us wanting to play the game on PC, its brutal delights will be hidden away until the end of next month. Hopefully we can make it through those extra weeks without devolving into maddened undead husks.

As for the trailer itself, it's also a bit of a tease. It's entirely CGI, which, on the one hand, is a bit of a strange move for a launch trailer; but on the other, means that you'll be relatively safe from spoilers.

Dark Souls 2 PC system requirements shouldn't tax your PC

Emanuel Maiberg at

Yesterday, we finally confirmed that the PC version of Dark Souls 2 will arrive on PC on April 25. Today, Namco Bandai revealed what you’ll need to run it. As expected for a game that runs on the Xbox 360 and PlayStation 3, the recommended requirements shouldn't be too demanding for any gaming rig built in the past four years.

Dark Souls 2 PC release date set for April 25, includes improved textures and frame rate

Tom Senior at

Prepare your soul for destruction: the sequel to the all-consuming Dark Souls will arrive on PC on April 25. On the one hand, praise the sun! On the other, grrr, that's six weeks after the US console launch date of March 11. Those of us hoping to plumb Dark Souls 2's depths on PC will have to hide away from videos, guides and discussion that might spoil the new world and the nefarious bosses within. I propose we form a cult, head down into Darkroot Garden and slay stone knights until Spring arrives.

Dark Souls 2 producer explains accessibility, says combat feels more intuitive

Phil Savage at

To call Dark Souls hard is to sort of miss the point. It was a challenge, to be sure, but mainly because its story and systems were obtuse and coy enigmas hidden throughout the game. Dark Souls 2's co-director Yui Tanimura has never shied away from using the word "accessibility", causing some to worry that the game's obscurities would be more clearly signposted for the sequel.

In an interview with OXM, Namco Bandai producer Takeshi Miyazoe has explained how the team have translated their philosophy of accessibility into a game that doesn't ruin the game's mystery or challenge.

Dark Souls 2 trailer is an ode to the hollow

Phil Savage at

"This isn't about death, this is about what you learn from death," says this trailer's narrator, which is a pretty apt summation of Dark Souls' appeal. Worryingly, the attempt at a rousing call to arms somehow manages to be less effective than Sean Bean's Train Simulator advert. Still, it's full of small details designed to whip lore hunters into an intrigued, soapy lather. And for the rest of us, there's a big ol' dragon getting chopped up.

Dark Souls 2 still hates you, allows invasions while Hollow

Emanuel Maiberg at

From Software's Yui Tanimura already apologized for uttering the terrible word "accessible" in describing the studio's upcoming Dark Souls 2. Just in case there was doubt, however, that the game would do anything but torture you without mercy, a new detail that has come to light recently should scare you straight: In Dark Souls 2, other players can invade your game even when you're "Hollow" (in an undead state).

Dark Souls 2 trailer shows the things that will be killing you

Phil Savage at

Obviously this new Dark Souls 2 trailer isn't an exhaustive round-up of the everything that wants to kill you, because, well, if it was, it would include everything. The sequel to the infamously gruelling third-person action-RPG will, at least, continue the tradition of creating imaginative and spectacularly designed enemies. Hopefully it's that sense of horrible wonder and intrigue that will keep you moving forward as some many-limbed monstrosity pounds you into oblivion.

Dark Souls producer admits PC port was rushed, promises sequel will "be a good PC experience"

Phil Savage at

Long before the release of Dark Souls: Prepare To Die Edition, we knew that the PC port would be troubled. The developers admitted that they wouldn't be upgrading the resolution, or fixing the frame rates, or preparing the necessary wards to keep Games for Windows Live from haunting the game. Now, in an interview with Edge, Dark Souls 2 producer Takeshi Miyazoe has explained the problems facing the first game, and reassured that they won't affect the sequel.

Dark Souls mod makes enemy monsters obsessively aggressive

Patrick Carlson at

Boosting the difficulty in a game like Dark Souls is asking for trouble. Already famous for its tough game systems and clever monsters, the RPG now has a mod that bizarrely makes enemies even more aggressive and tough.

Dark Souls 2 beta footage shows new inventory, nicer animation, jolly co-operation

Tom Sykes at

The Dark Souls 2 Japanese beta is underway, which of course means that loads of delicious footage has snuck its way onto the internet. It's our biggest and best glimpse of the game yet, and if you want to remain purely unspoiled you definitely, definitely shouldn't watch it - even though you already have. The beta seems to comprise one area of the game, though each of the beta testers tackles it in their own way, picking from one of a variety of classes before delving in. I'm justifying watching it by telling myself that the game is months away, and it's likely to change from the state it's in now - once you've cooked up a similar lie, you can join me guilt-free after the break.

Dark Souls 2 set to keep Havok physics engine

Patrick Carlson at

We've known since E3 that Dark Souls 2 will debut an upgraded graphics engine, but it looks like the sequel will share at least one core feature with its predecessor as we learn that the upcoming RPG will keep its Havok physics engine, according to a report at Joystiq. Responsible for collision detection and physical simulation, the system ran the memorable rag-doll corpse behavior in the first Dark Souls game.

Dark Souls 2 for PC will release after consoles; new details and trailer released

Shaun Prescott at

Good news and bad: the good is that there's a new Dark Souls 2 trailer and it features lots of killing and dying and resting at bonfires. The bad is that Dark Souls 2 won't release until after the console editions, which have been confirmed for launches on March 11 and 14 in North America and Europe respectively. According to a Eurogamer report, game director Yui Tanimura hopes to release the PC edition in the same launch window.

Dark Souls 2 producer says multiplayer to remain lonely, indirect, also comforting

Patrick Carlson at

Several new comments have surfaced today from Dark Souls 2 producer Takeshi Miyazoe on the game's idiosyncratic approach to a multiplayer RPG. Miyazoe emphasizes how DS2 isn't going to try and compete with or copy other sorts of multiplayer approaches, but rather focus on keeping player interactions fleeting and powerful, according to an interview with Shack News.

Dark Souls 2 screenshots show bonfires, rolling, dragons - pretty much what you'd expect

Tom Sykes at

If you can't quite imagine what a sequel to Dark Souls might look like, From Software and Namco Bandai have you covered with this giant batch of DaS2 screenshots, which feature dragons, bonfires, fights with the undead, and a bleaker atmosphere than your average Danish crime drama. It's all stuff we've seen before, mainly in the E3 demo, but the images do show those scenes in a new angle - that angle being 'quite close to the ground'.

Dark Souls 2 director focused on balancing the game's difficulty

Phil Savage at

Inevitably, much of the discussion around Dark Souls 2 is going to focus on its difficulty. It's not because Dark Souls was "hard". It was, sure, but it was hard in an interesting way - punishing mistakes and lapses of attention, rather than grinding you down in a battle of attrition. So naturally, people want to know if Dark Souls 2 can pull of that same delicate balance. According to the series' new director Yui Tanimura, that's exactly what he's focused on doing.

Dark Souls 2's new engine will allow for subtler expression and gimmicks, says co-director

Phil Savage at

Dark Souls 2's E3 trailer showed a game that was unmistakably Dark Souls, albeit overlayed with a hilariously inappropriate nu-metal soundtrack. What was less obvious was the enhancements made to the game's new engine. Beyond a few nicer particle effects, will it really have a dramatic difference? According to the game's co-director, Yui Tanimura: yes, it will. Of course, he would say that.