Cortex Command

Cortex Command gets Steam Workshop, renewed development commitment in update

Emanuel Maiberg at

Cortex Command is one of those indie games that’s in perpetual development. Data Realms founder Daniel Tabar released version 1.0 before Early Access was a thing. We reviewed it poorly, and Tabar admits that the game wasn’t really ready to launch. The nice thing is that he and his team never stopped taking feedback from the community and improving it, as the big build 30 update makes clear.


Steam, Schmeam: the Super Shock Bundle offers 13 indie games for $13

Tom Sykes at

If you can tear yourselves away from the Steam sale counter for just a minute, we bring news of a different sort of countdown, for the perhaps aptly named Super Shock Bundle. You're probably rolling your eyes right now at the presence of yet another indie bundle, but here's why you should consider rolling them back, as painful as that might be: the Super Shock Bundle will feature thirteen games, including VVVVVV, Home, Thirty Flights of Loving, Probability 0 and Cortex Command. The other thing to consider is that the offer's only open for seven of your Earth hours, starting today at 5PM UK time (that's 12PM Eastern Standard Time).


Cortex Command review

PC Gamer at

Imagine a jigsaw puzzle of something great – say, an anthropomorphic Lamborghini bench-pressing a dinosaur. Now imagine the pieces are all the wrong shape and will never fit together. You can still make out part of the Lamborghini’s flexing bicep and the dinosaur’s worried expression, but it’s not what it should be.


Release party: Offensive Combat, I Am Weapon, Carrier Command, and more

Omri Petitte at

I'm still recovering from last weekend's one-two punch of deadpan delivery and violence-tinged humor that was Dredd 3D, so I'm relieving my cratered sense of logic (seriously, how can Eomer see out of that helmet?) with a slew of indie and not-so-indie releases restoring normalcy with banana suits, majestic space cruisers, and "infuriating clowns." Read more after the break.


Cortex Command coming to Steam this week, massive new video

Tom Sykes at

Data Realms' brilliant four-player tactical battler has been in development for eleven years, and
for a good chunk of that time it's been in beta. You probably played the beta demo back in the day,
before forgetting all about it and assuming it was vapourware by now. Well it isn't. In fact, as this
blog post
on the official site reveals, the long-awaited 1.0 release is coming this month – which
means sometime this week – oh and it's going to be on Steam. That's a lot of megatons
right there.


Eureka! The brightest ideas in indie gaming

PC Gamer at

Great ideas are exhilarating. When we have them, we turn them over and over in our heads like glassmakers folding molten silica, shaping our glowing gems. They stick to us. But then comes something agonizing: actually realizing them. Doubt and fear creep in. What if it doesn't work? Experimentation is risk.

Brave independent game developers have the freedom to take that risk, and we love when they do. After witnessing a magnificent indie showing earlier this month at PAX Prime, we gathered a list of the boldest new ideas being crafted by indie studios. Some of these games were new to us only weeks ago, while others have been forming for a while, but they're all built on ideas we're excited to talk about.


Watch an indie developer program a feature in real time

Lucas Sullivan at

http://www.youtube.com/watch?feature=player_embedded&v=TfDedA9v6SY

Playing games can desensitize you to the fact that they're really an amalgamation of number and letter strings, each of which was painstakingly placed in the proper order. This Matrix-like wizardry isn't often seen in full, but Daniel Tabár of Data Realms has done us the kindness of offering a window into the intricate labor that goes into coding a game.

In a series of three videos spanning nearly five hours in total (!), Tabár walks us through his process for adding the Techs feature to the indie sidescrolling shooter Cortex Command. You might recognize the game from 2010's Humble Indie Bundle 2—now see a fraction of all the work that went into making it.


Humble Indie Bundle 3 now includes Humble Indie Bundle 2 games

Tom Senior at

The Humble Indie Bundle 3 has expanded in all directions. The pay-what-you want package originally offered Crayon Physics Deluxe, Cogs, VVVVVV, And Yet it Moves and Hammerfight, then Mojang threw in a trial to let purchasers play Minecraft for free until August 14. Then rotating robo-blaster Steel Storm jumped in, but that still wasn't enough.

Now, if you pay more than the average contribution (currently $5.22) for the Humble Indie Bundle 3, you'll get the Humble Indie Bundle 2 games as well.


Indie Humble Bundle 2 has launched

Tom Senior at

The second Indie Humble Bundle has launched, giving everyone the opportunity to pay what they want for a collection of five fantastic indie games. It was released a couple of days ago, but the bundle has already managed to raise more than half a million dollars, with proceeds to be split between Child's Play, the Electronics Frontier Foundation and the developers themselves. Braid, Osmos, Machinarium, Cortex Command and Revenge of the Titans are all part of the deal. Read on for details.