CCP

CCP issue final battle report on EVE Online's most destructive battle

Phil Savage at

If life does exist in the far reaches of the galaxy, then for all we know they're knocking the hell out of each other with colourful lasers right now. Less unknown are the conflicts of fictional space, which, thanks to APIs, video feeds and the internet in general, can be reported on in all its bewilderingly immense detail. Internet spaceship fights don't get more immense than the battle of B-R5RB. CCP have collected up, totalled and explain what happened, providing a final battle report on the carnage.

The big numbers then. First, 75 of the colossal Titans fell across the 21 hours of fighting. For an idea of how one sided the war was, know that N3/PL lost 59 Titans to CFC/DTF's 16. While they were the biggest and most expensive losses, the battle also saw the destruction of 13 Supercarriers, 370 Dreadnaughts and 123 Carriers. In total, 11 trillion ISK was lost - with more than 8.5 trillion of that coming from N3/PL. CCP note that, according to some PLEX conversions, that's between $300,000-$330,000 of damage. You can see some of this damage in action, thanks to the video footage of one third party pilot.


EVE Online's biggest ever battle: trillions of ISK in damages and over 70 titans lost

Phil Savage at

B-R5RB isn't an impressive name. It sounds like the dopey robot sidekick in a desperate Star Wars cash-in, or an experimental cream for an embarrassing rash. It's neither of those things. Instead, it's the location of the now biggest battle in EVE Online's history, one that comes exactly a year after the immense Battle of Asakai. Fought throughout the night, more than 70 Titans - EVE's ginormous megaships - have fallen, meaning damages total trillions of ISK. And what was the cause of such massive galaxy-shaking destruction? Somebody forgot to pay their bill.


EVE: Valkyrie with Oculus Rift feels "very natural," says CCP Games CEO Pétursson

Patrick Carlson at

With EVE: Valkyrie set to make the jump to our universe sometime this year, at least one big question remains clearly on-screen. How will pilots in the space shooter react when using a headset like the Oculus Rift? CCP Games CEO Hilmar Pétursson tells Wired in a recent interview that, so far, the experience should be "very natural."


Eve Rubicon interview: on star gates, space colonisation and Eve Valkyrie

Philippa Warr at

Today the twentieth free expansion to Eve Online goes live. There are tweaks and balances, new units and changes to the interface, but when you give something a name that means 'a point of no return' and then, in case anyone missed that, add the tag line "There's no turning back" there's cause for a closer look.

"Rubicon is an important moment in Eve. It's the beginning of a vision we articulated at Fanfest in Reykjavik earlier this year - the idea of going forth and colonising space," CCP's chief marketing officer David Reid tells me. "It continues this idea here of giving the players more and more control over the Eve universe. Our designers aren't the gods of the Eve universe, they're the janitors. We build tools, we clean up messes, we keep the lights on and we allow the players to go be the stars and figure out how they want to do things."


EVE: Rubicon trailer takes a cinematic look at new ships and serious faces

Phil Savage at

Apparently there are some new consoles being released, which would explain why the multi-format sites are running around like excitable puppies. While they paw and maul the new PlayBoxes and X-Stations, we can relax a little, and lap from the steady stream of PC news. Slow, intractable, and about spaceships: it doesn't get more PC than EVE Online, which is teasing its upcoming Rubicon expansion with a rather fetching cinematic trailer. Also, I want a puppy now.


EVE Online lead designer jumping (space)ship to work on League of Legends

Tom Sykes at

CCP's Kristoffer Toubourg will soon be Riot's Kristoffer Touborg, as announced on the EVE Online lead designer's Facebook page. After five years working on the pioneering sci-fi MMO, he's trading the Bjorky shores of Iceland for the distinctly Guinessy city of Dublin to put his skills to use on Riot Games' League of Legends.


Risk = ISK: Finding EVE Online's most sophisticated scam

Tyler Wilde at

Billions of ISK, EVE Online's in-game currency, pass through the sandbox MMO's infamous Jita star system every day. Much is spent on legitimate free market trades, but the heart of EVE's simulated economy is clogged with a sticky plaque: career scammers who spend hours spamming local chat with impossibly enticing offers. I'm quitting the game and want to give away all my ISK!


PC Gamer's Best of E3 2013

PC Gamer at

Once you got past the spectacle of Microsoft and Sony competing for the honor of delivering the console that promised to annoy gamers the least, it was impossible not to see a fantastic year ahead for PC gamers. Across every genre and from the biggest studios to the greenest fledgling indies we found something on the show floor (an overwhelming arena of animatronic monsters, light shows, and pounding wubwub) to arouse PC gamers of every stripe. So that wasn’t the problem. The tough part was winnowing down the list of nominees for our Best in Show accolades.


E3 2014: Predicions and wild, feral speculation

PC Gamer at

We used the only viable fuel source with the world's only time machine to visit E3 2014, and bring back the gaming news of the future for you, our loyal readers. The haters will say we could have done something more beneficial for humanity with this singular opportunity, but we usually just ban people like that. What new boxes will you be able to plug into your TV? Will everyone own a Rift? Do your emotional scars from Game of Thrones Season 3 ever heal? We have the 100 percent accurate, non-speculative answers to all this and more.


EVE Online video outlines Odyssey expansion, parodies like it's 2001

Tom Sykes at

You have to watch this wonderfully goofy video for Eve Online's upcoming Odyssey expansion, which is set to deploy in just two days. In addition to redoing the hanger interiors and a load of other stuff, Odyssey improves the game's atmospheric audio, changes the way resources are handled, and even adds a hacking minigame. But more importantly, it's inspired this development video, which parodies Stanley Kubrick's Eyes Wide Shut 2001: A Space Odyssey to the brilliantly discordant strains of the Portsmouth Sinfonia. So watch, learn, and try to steer clear of any giant space-embyros. Those guys are just the worst.


EVE Online expansion adds hacking mini-game

Patrick Carlson at

The mega-frontier just got a lot more micro. EVE Online is set to include a new hacking mini-game in its upcoming Odyssey expansion, explained in a recent dev blog. Developer CCP calls the feature a part of a larger move to expand and deepen the explorer role for pilots in the June 4 addition to the MMO/space-jockey simulator.


What we want from the World of Darkness MMO

T.J. Hafer at

Last week at Fanfest, we got the first real look at the gameplay in CCP’s night stalking, blood drinking MMO. As a long-time, hardcore fan of World of Darkness—I even used to host a podcast devoted to it—I've had my eye on it continually since CCP's announcement three long years ago.


The moonlit, tabletop world of Vampire, Mage, and Werewolf isn't an easy thing to get right in video game form, but it has been done before—most notably in Troika’s excellent Vampire: the Masquerade: Bloodlines. CCP is nothing if not an outside-the-box developer, though, and the no-hand-holding, cutthroat universe of EVE Online actually has some stylistic overlap with White Wolf’s signature setting. I hope this allows CCP to nail this new project, and I've got some ideas on how they can make sure they do.


The incredible story of Reykjavík mayor Jón Gnarr and the birth of EVE Online

Tyler Wilde at

The story of Jón Gnarr, who in 2010 was elected mayor of Iceland's capital and largest city, Reykjavík, could be mistaken for a story from EVE Online, the sandbox MMO created by Icelandic developer CCP. In EVE, players form corporations and take part in fascinating, often-bizarre political and military shenanigans. In Iceland, Jón ran for office as founder of "The Best Party," which he says wasn't, and still isn't, a real political party.


EVE Online TV series and Dark Horse comic to be based on players' true stories

Tyler Wilde at

After a decade of space simulation, EVE Online's giant server has seen some dramatic shenanigans. Players have committed murder, espionage, treason, theft, and fraud, and fleet after fleet of internet spaceships have been spectacularly blown to bits in massive wars. EVE's story is written by player actions, and is now literally being written by players on EVE's True Stories submission site, which CCP announced today will be used for a Dark Horse comic book and eventual TV series to be directed by Icelandic filmmaker Baltasar Kormákur.


Eve Fanfest 2013: World of Darkness video shows hunting, parties and parkour - "you can't make your vampire sparkle"

Tom Senior at

CCP's vampire MMO World of Darkness has been hiding from the light for the last twelve months, but behind the scenes a gear has shifted. The 70 strong team that formerly split its time between World of Darkness, Eve and Dust are now pursuing World of Darkness full-time.

It's nowhere near finished, however. Today's World of Darkness presentation at the Eve Fanfest in Reykjavik focused closely on the level design tools and shaders that CCP are using to build their next big sandbox MMO, but they did show a video. Built from World of Darkness assets, the "target footage" was designed by CCP artists to illustrate what life as an urban vampire will hopefully look and feel like in the finished game. Filming was strictly prohibited, the session wasn't part of the Fanfest livestream and CCP aren't likely to show it publicly any time soon, so instead I will use words to try and paint pictures in your head. I will also use actual pictures drawn with my hands. Here's what happened.


CCP's vision for EVE Online includes mass space colonization, buildable stargates

Tyler Wilde at

Those who haven't played EVE probably wouldn't give scanning probe placement presets the same raucous applause as the crowd at today's Fanfest 2013 EVE Keynote, so I'll leave the details of EVE's Odyssey expansion to the dev blog in favor of something anyone can appreciate: the big, speculative vision for EVE's future. Internet spaceships have never been more exciting.


Eve Fanfest 2013: Hands-on with CCP's experimental Eve Oculus Rift dogfighting game

Tom Senior at

CCP have made an experimental 6v6 Eve dogfighting game in Unity for the Oculus Rift. I had the chance to play it at Eve Fanfest in Reykjavik and I'm quite eager to tell you about it, because it's basically the game I've wanted to play since the age of six when I decided that I wanted to be a space pilot.

It was created in less than seven weeks by a team of CCP staff utilising "20% time" - CCP's catchphrase for time they give their devs to work on projects of their choice. Each player sits in one of Eve's fighters and blasts the others to space dust in a warzone stationed around one of Eve's mighty carriers.


Watch EVE Online's Fanfest 2013 livestream free Wednesday through Saturday

Tyler Wilde at

EVE Online developer CCP will be broadcasting the highlights of this year's Fanfest event starting Wednesday. The stream will be free in standard def, while $20 (around £13) will get you the HD stream and a couple in-game EVE items: a Quafe commemorative t-shirt and a Pirate Faction Rookie Frigate.

EVE's Odyssey expansion will bring much requested Starbase improvements

Phil Savage at

EVE's Starbases (or Player Owned Stations) are supposed to be useful orbital structures that give corporations the ability to create a rest-stop in strategically important locations. Think motorway service station, but in space. Unfortunately, given that their acronym is POS, even CCP admit that the feature is "in need of several changes to bring them up to the usability standards of modern EVE". With that in mind, they're embarking on a series of improvements due to dock with the free Odyssey expansion in June.

EVE Online's 19th expansion, Odyssey, revealed

T.J. Hafer at

CCP's decade-old space sandbox (starbox?) will be changing once again on June 4. Odyssey, the 19th free expansion to the game, is slated to bring more incentives for exploration and a "fresh and accessible user interface." This will not be the first such overhaul for Spreadsheet Commando's UI, and seems in line with a general design direction of making the game less dauntingly byzantine for new pilots.