Minecraft's bountiful 1.8 update pre-released, brings performance improvements and rabbits

Phil Savage

"Doors and fences now come in all wood type variants," reads one of the patch notes for Minecraft's 1.8: The Bountiful Update, proving that this release is a pretty big deal. Other, less game-changing improvements include new enemies, new blocks, client-side optimisation and other 'under-the-hood' changes. And rabbits. The patch, which officially goes live on Tuesday, 2 September, can now be downloaded in pre-release form by enabling development versions in the Minecraft launcher.

"These changes consist of both new features, and large game structure changes," writes Mojang's Jens Bergensten , "such as replacing the hard-coded “block renderer” with a system that is able to read block shapes from data files, or performance enhancements such as multi-threading the client-side chunk rendering."

You can find Mojang's patch notes below.

  • Added Granite, Andesite, and Diorite stone blocks, with smooth versions

  • Added Slime Block

  • Added Iron Trapdoor

  • Added Prismarine and Sea Lantern blocks

  • Added the Ocean Monument

  • Added Red Sandstone

  • Added Banners

  • Added Armor Stands

  • Added Coarse Dirt (dirt where grass won't grow)

  • Added Guardian mobs, with item drops

  • Added Endermite mob

  • Added Rabbits, with item drops

  • Added Mutton and Cooked Mutton

  • Villagers will harvest crops and plant new ones

  • Mossy Cobblestone and Mossy Stone Bricks are now craftable

  • Chiseled Stone Bricks are now craftable

  • Doors and fences now come in all wood type variants

  • Sponge block has regained its water-absorbing ability and becomes wet

  • Added a spectator game mode (game mode 3)

  • Added one new achievement

  • Added “Customized” world type

  • Added hidden “Debug Mode” world type

  • Worlds can now have a world barrier

  • Added @e target selector for Command Blocks

  • Added /blockdata command

  • Added /clone command

  • Added /execute command

  • Added /fill command

  • Added /particle command

  • Added /testforblocks command

  • Added /title command

  • Added /trigger command

  • Added /worldborder command

  • Added /stats command

  • Containers can be locked in custom maps by using the “Lock” data tag

  • Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules

  • Added three new statistics

  • Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently

  • Added a new player model with smaller arms, and a new player skin called Alex?

  • Added options for configuring what pieces of the skin that are visible

  • Blocks can now have custom visual variations in the resource packs

  • Minecraft Realms now has an activity chart, so you can see who has been online

  • Minecraft Realms now lets you upload your maps

  • Difficulty setting is saved per world, and can be locked if wanted

  • Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels

  • Villager trading has been rebalanced

  • Anvil repairing has been rebalanced

  • Considerable faster client-side performance

  • Max render distance has been increased to 32 chunks (512 blocks)

  • Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag

  • Resource packs can now also define the shape of blocks and items, and not just their textures

  • Scoreboards have been given a lot of new features

  • Tweaked the F3 debug screen

  • Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)

  • Server list has been improved

  • A few minor changes to village and temple generation

  • Mob heads for players now show both skin layers

  • Buttons can now be placed on the ceiling

  • Lots and lots of other changes

  • LOTS AND LOTS of other changes

  • Removed Herobrine

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