The Walking Dead interview discusses design, what got cut: "There was a solid six hours where the mob was chasing you"
The Walking Dead won us over. It's still a little wild to me that Telltale manged to make a compact, interaction-light game as emotionally affecting as it was.
Above, Sean Vanaman, Episode 1's writer, and Jake Rodkin, Game Designer and UI Designer, reflect on their design decisions with Machinima and speak about player feedback, Episode 2, the non-existence of "good" choices, and the value of emotional baggage. Episode 1 spoilers abound, of course.