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Where's our Titanfall 2 review?

Reviews for Titanfall 2 are popping up online, a few days before its October 28 release date. Our review is absent for the time being, though, simply because we haven't had enough access to the PC version yet.

Earlier this month, EA ran a two-day review event with a developer-guided campaign playthrough on console followed by a PC multiplayer session. We chose not to attend—for obvious reasons regarding the campaign, and because multiplayer in a controlled setting wouldn't meet our standards for a review anyway. We would've just had to play it again in a realistic setting, so we prioritized other things.

After that event, some outlets received retail console copies of Titanfall 2 for evaluation, but we're still waiting on a PC version. So between the half-console review event and the wait for early PC copies, we haven't had the opportunity to play Titanfall 2 enough on PC yet. We expect to receive a build of the PC version early this week, and will start getting our impressions online soon thereafter.

In the meantime, here's what some outlets who received and reviewed the console version are saying. Their rough consensus: it's good.

  • GamesRadar+ (opens in new tab) (4.5/5) — "Intelligent, creative, and never less than thrilling, Titanfall 2 finally realises the series' true potential with verve and polish."
  • GameSpot (opens in new tab) (9/10) — "In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game."
  • Polygon (opens in new tab)(7/10) — "Consistency is a problem for Titanfall 2 in general, and it's a game that seems to struggle with a confident direction for its changes."
  • US Gamer (opens in new tab) (4/5) — "...a fast, kinetic, thoroughly engrossing shooter that offers many, many hours of potential entertainment."
  • Digital Spy (opens in new tab) (4.5/5) — "...a masterful piece of work."
  • Hardcore Gamer (4.5/5) (opens in new tab) — "Titanfall 2 keeps the addicting momentum-based gameplay of the original and throws in a whole lot more content."
Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.