What does it take to build a League of Legends champion?

Ekko

Ekko 0

PCG: It sounds like all the time manipulation elements might have caused some grief from a design perspective. What were Ekko's particular challenges?

AB: They were actually twofold: one is that we always wanted him to feel smart. We wanted him not to be a thug with a bat, but instead an intelligent dude who’s manipulating the stream of time. We wanted it to resonate through his character and gameplay that he’s not just some badass, but that he has a personality. He’s a genius.

It was also difficult determining his thematic stuff, because originally when we said he’s smart, that to us meant nerdy. So we concepted him with glasses. It wasn’t a very combat-oriented persona, so as we worked and iterated, we realised he’s really smart but not nerdy. He’s just an intelligent dude who’s also a punk and a badass. That intelligence is just radiating through him.

Ekko Concept Art

On the next page: Jinx'ed!

Shaun Prescott
Australian Editor

Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.