Watch guys get turned to goo in the Brutal Doom 64 launch trailer

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Brutal Doom 64, the brutalification of the Nintendo 64 version of Doom (ported to the PC) by Brutal Doom mod maker Sergeant_Mark_IV, was revealed to the world back in March. It "revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version," and of course it ramps up the violence by a factor of about 100, too. 

The work isn't finished, but the "first version" of the mod has been set for release on October 30. It will include "all the original 32 levels, enemies removed from the original game (Chaingunguy, Revenant, and Mastermind confirmed so far, Archvile and Hellhound are still planned), as well as an alpha version of the Unmaker shown in the video that can be found in a secret level," the Sarge wrote. "I also have talked to the owner of the VGP servers cluster, and we will be hosting a survival co-operative multiplayer game of Brutal Doom 64 when it comes out." 

The announcement comes along with a new trailer, and it is, as promised, very brutal indeed. And quite pretty, too, at least as much as you can say such a thing about watching people and monsters being turned into high-velocity stucco. The audio is awful, which is unfortunate, but you can take a listen to the remade theme song by Andrew Hulshult, who also did the tunes for the original Brutal Doom mod and is currently working on the old-school shooter Dusk, right here

Thanks, VG247

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Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.