Vampire: The Masquerade - Bloodlines 2 will bring back Bloodlines' freaky dance moves

Nightclubs are a central component of the overall Vampire: The Masquerade – Bloodlines experience. They're a little like hubs for each of the game's areas, but what they really bring to the table is ambiance: Music, lights, sketchy characters, bits of stickiness you don't want to think about too much, the occasional side quest, and dancing. Lots and lots of dancing. 

Bloodlines had some pretty wild (and weird) dance floor moves, and I am incredibly pleased that they'll be returning for Bloodlines 2. And I don't just mean that there will be clubs and dancing in the game. Lead user interface and experience designer Rachel Leiker told Kotaku that the actual arms-flailing, hips-twisting, frenetic Bloodlines breakdown original is back. 

"Night clubs are kind of core to the experience of being a vampire," Leiker said. "One of the things that people enjoyed from the first game is dancing, so of course we were going to have it in our game as well." 

"We actually took that directly from the first game and one of our animators studied it very intensely,” she said. “He actually did the motion capture for it in our game. He’s very dedicated. They did motion capture for a bunch of dances, and it was like a big party in the mocap room." 

This is such good news—not just that the dance is back, but that the design team recognized that it was worth the effort of making it happen. It probably won't carry any weight with players who missed out on the original (and might even seem pretty damn weird) but as a sign that the new team gets it, it means something. 

Vampire: The Masquerade – Bloodlines 2 is set to come out in March 2020. Here's 20 minutes of pre-alpha gameplay to sink your teeth into. 

Dare to compare:

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.