Everything we know about Vampire: The Masquerade—Bloodlines 2

Vampire The Masquerade—Bloodlines 2 - A woman in red with purple eyes and piercings looks at the camera
(Image credit: Paradox Interactive, Hardsuit Labs)

With the beloved cult status surrounding the original, Bloodlines 2 is a long awaited sequel-party. Despite the long gap, Paradox announced that a sequel was coming back in 2019. Since then, we've had several release date changes, delays, the studio working on it being fired, and well, it's honestly just been a mess. 

Now we find Bloodlines 2 in a kind of purgatory, with no release date, and nobody sure what studio is even working on it.

Things are very much up in the air, but here's everything we know about Vampire: The Masquerade—Bloodlines 2.

What is Bloodlines 2's release date?

Honestly, we don't know. 

Bloodlines 2 was originally scheduled for March 2020 and then was pushed back to an unspecified time later that year. It eventually delayed into 2021 and was expected in the second half of the year. Its launch was then delayed out of 2021, leaving its current state a mystery—we aren't even sure which studio's handling its development.

We'd love to hope that Bloodlines 2 has a chance of a 2022 release, but signs aren't looking great. While Fredrik Wester, CEO at Bloodlines 2's publisher Paradox Interactive, recently tweeted (opens in new tab) that "the game is in good hands," he confirmed soon after that Bloodlines 2 won't be appearing at this year's PDXCON (opens in new tab) in September. That's a strong indication that we probably won't be getting any details about the game until 2023.

Are there Bloodlines 2 trailers or gameplay footage?

The announcement trailer really sets a darker tone for Bloodlines 2.

We move on from the city of lost angels to the Pacific northwest—Seattle. Here, the vampire community has been fragmented, and several factions are vying for power all at once. At the start of Bloodlines 2, your character is caught up in the middle of a mass embrace—a group of vampires kidnapping and forcibly turning humans into vampires. It's a huge no-no to even turn one human into a vampire without permission from a city's Primogen (clan leader) or Prince (ruler of a city). If you get caught, it usually means the final death for both the sire and their childe.

The Camarilla was once the faction to keep things like that in-check, to punish vampires for breaking the Masquerade. But if things are that chaotic in Bloodlines 2, it seems like the Camarilla doesn't have the power it once had. In the new Vampire: The Masquerade 5th Edition roleplaying book, elder leaders of the Camarilla have disappeared, most having been called away by something called the Beckoning. With many cities around the world now missing Primogens and Princes, their dominions are left open to rivals from opposing factions. Cities like Seattle are ripe for the taking, leaving the possibility for even a newly turned vampire to establish some power over a city.

Given the controversy around the 5th Edition, it's hard to speculate how closely, if at all, Hardsuit Labs and Paradox will stick to that canon. The Bloodlines 2 website mentions that players will be able to "meet the old blood founders present since the city’s birth," so maybe some old vampires are still around. But I bet the mass embrace is the least crazy thing in store for us in Seattle.

This teaser video from Xbox 20/20 in May 2020 is a cinematic trailer with only a smidge of gameplay and not much new to see. It is fun though, set to Wayne Newton's Danke Schoen. Near the end you can spot some jumping across rooftops, a bit of telekinetic combat, and that bat swarm ability that you can find below in the Chiropterans skills.

Here's a 30 minute gameplay demo (opens in new tab) from Gamescom 2019. It gives a good sense for what it's like to roam around open Seattle and approach missions the way you want. The commentary from the two developers is also helpful for understanding what's going on at this point in the story. If you prefer, here's the version without commentary (opens in new tab).

The extended gameplay trailer (opens in new tab) from 2019 gives a look at a mission to track down a thinblood named Slug hiding in the Seattle underground along with a choice at the end on how to deal with him. You can spot some vampire powers and regular old guns at play in between. You can also hear some developer insights on it from our own PC Gaming Show.

You can also see just how good Bloodlines 2 looks with RTX.

What do we know about Bloodlines 2's gameplay options?

Quite a bit of the options available have been teased in part, here are the most important bits so far:

What clans can I be in Bloodlines 2?

Paradox has confirmed the first five clans coming to Bloodlines 2. First revealed was the Brujah (opens in new tab), which is one of the seven playable clans from the first Bloodlines game. In Bloodlines 2, there are few of them left in Seattle and the ones that remain are from the failed Anarch movement.

Vampire: The Masquerade Bloodlines 2 - A woman whispers in the ear of someone

(Image credit: Hardsuit Labs, Paradox Interactive)
  • The Brujah have access to Potency and Celerity. Typically the rebels, rabble, and rejects in modern times. Historically, they were a clan of warrior scholars, but they have always been against institutions and authority, especially the Camarilla.
  • The Tremere have access to Auspex and Thaumaturgy. As powerful warlocks that control and wield vampire blood. While Auspex abilities are allowed under the law of the Masquerade, but the destructive power of Thaumatergy is prohibited.
  • The Toreador have access to Celerity and Presence. Toreador are a collective of vampires that use beauty and seduction techniques to lure their prey. They're also obsessed with the arts, and prefer to turn musicians and painters to their side.
  • The Ventrue have access to Dominate and Fortitude. Paradox describes the Ventrue as "the clan that has already won." As the founders of the largest vampire sect, the Camarilla, they ensure the Masquerade remains unbroken by bossing folk around from a big tower.
  • The Malkavians have access to Dementation and Auspex. A fan favorite of the last Bloodlines, the Malkavians stand out thanks to their unique abilities to see glimpses of the future and receive helpful information from a voice in their head. 

Players start off as newly created vampires called Thinbloods (opens in new tab), aka 14th or 15th generation vampires, which makes them joining another vampire clan seemingly unorthodox. However, the story will apparently explain this by having players join another clan as an outsider later in the game, rather than pick one before starting like in the original Bloodlines. 

Thinbloods are generally their own clan, but some have the characteristics of their bloodline or are able to develop their own powers. In Bloodlines 2, they will be more powerful than how they are usually portrayed in tabletop lore.

That's all the clans Paradox is talking about right now, but the company also mentioned that more clans will be added to Bloodlines 2 after the game is released.

Vampire: the Masquerade Bloodlines 2 - A creepy man stares into the camera

(Image credit: Paradox Interactive)

What about disciplines (aka vampiric powers)? 

Like the original Bloodlines, players will have a few vampiric powers at their disposal to aid in combat or other harrowing situations. In Bloodlines 2, you can get up to a total of six active disciplines. There will be many clan-based powers too choose from, but since you start out as a Thinblood, you can choose only one of the following powers:

  • Chiropterans - Derived from the scientific name for bat, Chiroptera, these are your—you guessed it—bat powers. You can briefly Glide like a bat and swoop down on enemies or summon a Bat Swarm to attack enemies.
  • Mentalism - These are your telekinetic powers, or the ability to move stuff with your mind. You can Pull objects with your mind and eventually learn to Levitate enemies and NPCs in the air.
  • Nebulation - You become your own fog machine, except way cooler. You can summon a Mist Shroud to hide yourself and the sound of your footsteps or Envelop your enemies in a choking vortex. 

As previously mentioned, Thinbloods generally don't have powers, and are considered the weakest of all vampires, but on rare occasions they are able to learn strange and rare disciplines without training, while others develop their own powers.
Joining another clan later in the game will unlock other powers, which you can see below.

  • Auspex - You can use Aura Sense to see NPCs through walls and mark their weaknesses or Psychic Projection to detach from your body and explore as an astral projection. 
  • Potency - You're strong. Like, scary strong. You can use Fist of Caine to knock down walls and throw enemies or Earthshock to punch the ground and send out a violent shockwave to knock down enemies. 
  • Celerity This is the 'move faster than a blink of the eye' discipline. You can disorient your enemies with Unseen Storm or use Accelerate to slow down the world around you to dodge bullets and punches both.
  • Thaumaturgy - Use Skewer to turn your own blood into dangerous spikes or Purge to make your enemy vomit blood that heals you. At higher levels you can use Boil Blood to make an NPC explode from the inside and damage those around them.
  • Presence - You've got a deadly je ne sais quoi. You can Awe a room full of people and turn them into mindless worshipers or Entrance your admirers to follow you around shielding you from harm.
  • Dominate - You've got staggering powers of mental intimidation. You can Mesmerize an NPC making them oblivious to surroundings and pain or Command an NPC to attack enemies or move objects for you.
  • Fortitude - When you fall down, you definitely get back up again. You can use Absorb to deflect attacks and heal wounds or Personal Armor to turn your skin into stone like The Thing.
  • Dementation - You can manipulate emotions and fill others with fear. You can Haunt an enemy, causing them to flee in a panic or use Berserk to fill them with uncontrollable rage to lash out at everything around them.

Are we in danger of seeing Bloodlines 2 cancelled?

Bloodlines 2 delays are one thing, but it's been hit with troubling news several times beyond just that.

Lead writer Brian Mitsoda, who was one of the main faces of the game since its unveiling, was fired from the project along with creative director Ka’ai Cluney in 2020. According to a blog post (opens in new tab) by developer Hardsuit Labs, the decisions came as part of "organizational changes" to the development team.

Speaking to Rock Paper Shotgun (opens in new tab) via email, Mitsoda said that he was "suddenly terminated" on July 16 and that "this came to [him] as a shock would be underselling it".

In October 2020, senior narrative designer Cara Ellison left Hardsuit Labs as well to join League of Geeks.

As of February 2021, its Hardsuit Labs that's been fired. Bloodlines 2 publishers Paradox Interactive announced that the game would be delayed past 2021 while they change developers. "We have started a collaboration with a new studio partner to finish work on the game," Paradox said. "This has been a difficult decision, but we are convinced that it is the right way forward to do the game justice."

It's not unheard of for a cancellation at this stage, but likely Paradox is just waiting until they have something new to share after letting a new studio take over.

What else do we know about Bloodlines 2?

Vampire the Masquerade — Bloodlines 2 - A fancy penthouse apartment at night

(Image credit: Hardsuit Labs)

How long is the campaign?

Hardsuit Labs estimates a single playthrough will take around 25-30 hours, depending on your playstyle. Paradox also said during their clan Brujah reveal stream that if you play only the main questline without speed running, you'll get your first non-Thinblood powers roughly five hours into the game.

Like the first game, there will also be a branching narrative and many side quests, so the developers encourage multiple playthroughs. And, like Bloodlines, the entire game will take place at night.

Do I get to create my own character?

Unlike the original Bloodlines that limited your character’s physical appearance to the clan you choose, it seems like character creation in Bloodlines 2 will be more robust. The unofficial patch added the ability to choose your character's background in the original game, but it did not have much effect on the overall story. That's going to change this time around.

No word on how much control players will have over the character creation process, but an integral element to the story is being able to choose who you were in your human life. If you say you were a cop or a coroner and you walk into a police station—the people in there are going to react to you differently compared to giving your character a different background. Little things like that seem like they will make Bloodlines 2 a different, personalized experience for everyone, which is a great thing when it comes to RPGs.

Can I choose my faction?

Absolutely. Another main difference between the original Bloodlines and Bloodlines 2 is that the story won't be so linear this time around. Given the volatility between vampire factions in Seattle, you'll not only be able to pledge your allegiance to one of them, but you can change your mind at any time. Be a double agent. Go rouge. Be completely loyal to one faction. Whatever you want.

Here's a brief rundown on them:

  • The Pioneers, who were among the first to settle in Seattle. They're old power, but have recently had to give up influence across parts of the city. They're a group of idealists, romanticists, and distinguish themselves from their more "hot-headed" vampire peers. The Pioneers are the definition of "old money" and cling to past glories of the bad old days.
  • The Camarilla, who represent institutional power in Seattle. They're boardroom types: sophisticated, high-priced, and like to keep things quiet. In Bloodlines 2, the head of Camarilla is Prince Alec Cross, a skilled negotiator and strategist. The Camarilla are playing the long game, remaining at the top of the food chain for 20 years.
  • The Baron, the shady crime organization beneath Seattle. Those loyal to The Baron of Aurora do the dirty work. While The Baron is happy to enlist Thinbloods like the player character, Hardsuit warns that the jobs you'll do for him won't be glamorous. The Baron himself lays low, guarding his position as kingpin by working through his lieutenants.
  • The Newcomers, a group of blood mages and academics that reside in the University District. The Newcomers seem like a natural fit for the Tremere clan, vampires that specialize in blood magic. In Bloodlines 2, The Newcomers unite under the charismatic leadership of "Professor" Viktor Goga.
  • The Unseen, a faction of Nosferatu vampires that can't be seen above ground due to their disfigured appearance. But what the Unseen lack in social skills, they make up for in trades of sneaking, hacking, and information brokering. In the Bloodlines 2 gameplay demo, an Unseen member helps the player with some much-needed info.

Vampire the Masquerade: Bloodlines 2 - A well dressed vampire in front of a mansion

(Image credit: Paradox Interactive)

How do "resonances" work in Bloodlines 2? 

Bloodlines 2 will adapt the emotional blood "resonances" from the tabletop Vampire the Masquerade which give different qualities to blood. Where the tabletop RPG had four resonances, Bloodlines 2 will have five: Delirium, Desire, Fear, Pain, and Rage. Devouring blood with different resonances will lead to additional abilities. Resonances act as a secondary XP to unlock and activate Resonance-specific buffs called Merits.

With heightened senses, you'll be able to see into a character's cardiovascular system, which is colored differently depending on what emotion they are feeling.

"The idea is that not all blood is the same. These characters might be filled with delirium, others might be filled with rage, and by drinking different types of resonance [blood] we're treating it as sort of a secondary type of experience that further allows you to customize your character based on your preferred tastes," said creative director Ka'ai Cluney in the gameplay commentary above.

And what about romances?

There will certainly be relationships in Bloodlines 2 but whether or not they will be romantic, exactly, is another story. During the PC Gamer Show segment above, Bloodlines 2 writer Cara Ellison told us that they will be very "fragile, volatile, and mature." 

In a panel at PAX West 2019, USGamer (opens in new tab) interviewed also interviewed Ellison about a number of topics, including romance. Ellison explained that Bloodlines 2 is aiming to be less transactional than other RPGs when it comes to flirtation and sex in Seattle. It won't be as simple as inserting the right number of coins (or gifts) into a character to make more of your relationship. "You can give people everything they want and they might never give a shit about you," Ellison says. "And that's the way things are." It's a properly grim outlook for a dark game.

Bloodlines 2 is avoiding stereotypical depictions of mental illness

In a recent interview with GameIndustry.biz (opens in new tab), Bloodlines 2 writer Brian Mitsoda spoke on his desire to avoid the mental illness tropes that the original Bloodlines (which he also wrote for) trafficked in.

"I'm pretty tired of any weird, over-the-top, or violent characters being dismissed as 'Well, they're crazy.' That's just lazy. I still see this in movies, games, and TV all the time," he said. This change will be reflected the strongest with the Malkavians clan, a group of vampires with unique abilities that suffer from mental illness in the form of hallucinations.

Though, Mitsoda was clear that Bloodlines 2 isn't meant to be a "one-to-one" portrayal of mental illness that real people suffer from. "But at the same time, being a stand-in for people with similar problems, I don't want them to be purely comic relief. As I said before, I'm pretty tired of mental illness being used as a crutch in writing—the twist or punchline being the character is crazy. It's pretty obvious when a writer has just written themselves into a corner if they use the 'They're crazy' excuse to justify sudden shifts in motives or character traits."

Joanna Nelius
When Joanna's not writing about gaming desktops, cloud gaming, or other hardware-related things, she's doing terrible stuff in The Sims 4, roleplaying as a Malkavian, or playing horror games that would give normal people nightmares. She also likes narrative adventures.
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