Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$1
Subscribe now
Don't miss these
Out of Action
FPS Finally, the FPS I keep asking for: Deep combat, classic modes, and an honest-to-god server browser
JC Denton is surprised
Games Nightdive boss says no one's making immersive sims because they appeal to 'a very small, niche group' and tend to 'come together at the 12th hour,' even though it's obviously the best genre
The creepiest guy leans in front of an NPC mid-conversation in Starfield.
The Elder Scrolls Skyrim's co-lead designer says Starfield's main problem is that it never fully cohered as a game: 'It was a releasable game, but it wasn't the best'
Close up of caucasian face with headband and blue eyes, pixellated
RPG I've already put 10 hours into this upcoming RPG's demo because it has the best combat I've seen outside a FromSoft game
The player shoots at an opponent with twin pistols, as their adversary dives to the right, preparinng to swing a katana in retaliation.
FPS Early access multiplayer shooter Out of Action is, ironically, full of action, with cyborg ninjas blasting each other in a mix of Titanfall and Max Payne
A woman hangs from a cliff face
Action Cairn review: A gripping 'strand-game' about the limits of the body
Celeste from Deadlock
FPS After playing Deadlock's new 'Oops, All Teamfights' mode, Highguard's kitchen-sink ruleset feels overwrought
An alien TV host in a white shirt and red tie ranting like Alex Jones
Strategy In defense of XCOM: Chimera Squad
Benny Muldoon in Bloodlines 2
Action Bloodlines 2 2026 roadmap moves up expansion release windows slightly, and yes, Bloodlines 2 has a roadmap for 2026
PC Gamer's Game of the Year 2025
Games PC Gamer's Game of the Year Awards 2025
Resident Evil Requiem survival horror
Resident Evil 13 years after the disappointment of Resident Evil 6, Capcom is finally fusing survival horror and all-out action again—and this time I think it worked
Anime action RPG Code Vein 2
RPG Code Vein 2 review: a breezy hack-and-slash in soulslike clothing
Pathologic 3
Adventure Pathologic 3 review: One of the most compelling mystery adventures since Disco Elysium
highguard
FPS Highguard deserves a chance, so don't kill it out of spite
View of gorgeous sunset over bay and medieval castle but pixellated
FPS 'Lasting consequences where every action could leave a trail back to you' is just what I want to hear from a medieval thievery simulator, so this first person sneaker is now one of my most anticipated games
Popular
  • CES 2026
  • GOTY Awards
  • Best PC gear
  • Arc Raiders
  • PC Gamer Quizzes!
  1. Games
  2. Adventure

What we want from Mirror's Edge 2

Features
By Graham Smith published 31 May 2013

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Set it in a partly open world

Set it in a partly open world

Mirror's Edge stars Faith, a courier who delivers physical documents between people who don't want their communications monitored by the totalitarian government. It was disappointing to play the game and then find that experience instantly take a backseat to a short, scripted singleplayer story.

Bring Faith back and let players experience her life properly in Mirror's Edge 2. Set sections of it in an open world of shimmering skyscrapers, and challenge players to plot their own routes across a landscape of rooftops and vertiginous drops to deliver messages as part of the game's story.

But only sections of it should be open, like hub worlds that connect more constrained missions. Mirror's Edge offered plenty in its scripted areas that's worth bringing back, like the puzzle-platforming atriums that challenged you to scale the innards of some enormous structure.

Page 1 of 4
Page 1 of 4
Add destructible buildings

Add destructible buildings

Freerunning is about gaining a sense of ownership over an environment by traversing it in unexpected ways. (Sometimes it's about running along a small wall while your audience waits for you to reach the next impressive bit). The first game did a great job of that when you were up on the city's rooftops, and a less good job of it when you were inside, trying to quickly maneuver through office space.

How do you build on those ideas, avoid the frustration of coming to a standing-stop when the player makes a mistake, progress the story, and utilise EA DICE's available technology?

By mixing the crashes of Burnout with the military tactics of the Israeli military, obviously.

From this excellent post on BLDGBLOG about Die Hard: the Israeli military navigated an urban conflict zone by moving within buildings, to avoid being hit by snipers or artillery. They "moved horizontally through party walls, and vertically through holes blasted in ceilings and floors," like "a worm that eats its way forward, emerging at points and then disappearing."

One of Mirror's Edge's greatest joys was shoulder-barging your way through a door without breaking stride. What better way to express Faith's fight against an always-watching regime than by expanding that with a limited-charge wall-charge ability using Battlefield 4's destructible wall tech? You'd be a tank doing parkour. You'd be the Hulk. You'd be Ant & Dec.

Page 2 of 4
Page 2 of 4
Make it a stealth game

Make it a stealth game

Mirror's Edge's combat was certainly interesting. It was based around close-combat melee. You could only get guns by stealing them from the hands of an enemy. They significantly limited your speed and agility, and when they ran out of ammo, your only option was to toss them on the ground.

Where it fell down was when it mixed that combat with areas where you were trying to parkour your way out: you'd be looking around for your next jump and people would be yelling and shooting at you. Worse, you'd fail at a jump, experience the frustration of losing your momentum, only to have that frustration compounded by being killed.

There needs to be a greater distinction between parkour sections and combat areas. And combat areas need to be thought of as stealth areas, where attacking is a last resort, and happens only after the player has had the opportunity to plan a swift and silent takedown.

I don't think it's feasible to lose guns entirely, but I do think you can turn Faith into Batman: everyone else uses weapons, but she prefers to climb high above and leap down upon their heads.

Page 3 of 4
Page 3 of 4
Don't change too much, please

Don't change too much, please

Mirror's Edge didn't sell as well as EA hoped, which is why five years have elapsed since the original game. I don't care. Mirror's Edge is one of the most interesting and brave games of the past ten years. There are reasons why people have been calling for a sequel all this time. There are reasons why it's the first game I install on every new PC. There are reasons why even its flaws only serve to make its fans more protective of it.

Like so many games, Mirror's Edge is set in a dystopian city, but one that on its surface appears creepily, almost perfectly clean, instead of one that's crumbling into dirt. That's refreshing, and it makes for a world that I want to return to again and again. Let me.

Secondly, Mirror's Edge is about agility and movement and feeling connected with the environment, and its first-person perspective is integral to that. It has its problems, so add a third-person option. Do not make third-person the only option.

Finally, Faith's fumbling with weapons was refreshing. Tossing away a shotgun instead of reloading it felt cool. Yes, the combat needs changing, but the fix isn't to turn her into Dead-Eye Duck.

The truth is, for everything I want to be different in Mirror's Edge 2 - assuming it even exists - I would be happy if they changed nothing, and simply gave me new, quiet rooftops to run across in the sun.

Got your own thoughts? Drop them in the comments.

Page 4 of 4
Page 4 of 4
TOPICS
Electronic Arts
PRODUCTS
Mirror's Edge Mirror's Edge 2
Graham Smith
Share by:
  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Read more
close-ups of players in Arc Raiders shot in a war documentary style
Arc Raiders players are already impatient for more content. Here's 8 things we think the game could do to expand
 
 
PC Gamer's Game of the Year 2025
PC Gamer's Game of the Year Awards 2025
 
 
Baldur's Gate 3
We need to commit—it's time crunchy, complicated RPGs made their mainstream comeback for good
 
 
echo point nova interview
'I consider it a millennial shooter': The FPS dev making hit shooters by leaning into '2007-core'
 
 
Celeste from Deadlock
After playing Deadlock's new 'Oops, All Teamfights' mode, Highguard's kitchen-sink ruleset feels overwrought
 
 
A cult performing an eerie ritual.
Is a return to the Divinity series the right move for Larian after Baldur's Gate 3? Our team of RPG fans is divided
 
 
Latest in Adventure
A screenshot from The Dark Eye showing three mysterious policemen
One of the strangest point 'n' click adventures of the '90s is getting a modern 'restoration' for Steam, making it easily playable for the first time this century
 
 
Rincewind from the Discworld videogame scowls at you
What's the next step in these adventure game puzzles?
 
 
A guy and a robot watching an alien orgy with shocked expressions
Valve needed to 'verify' footage of the 'alien orgy' in Earth Must Die before it was allowed to launch on Steam
 
 
VValak and Milky looking afraid
Earth Must Die review: An inventive adventure game that's just a bit too obsessed with orgies
 
 
Pathologic 3
Pathologic 3 review: One of the most compelling mystery adventures since Disco Elysium
 
 
A screenshot of Cassette Boy. A small boy made of white cubes stands on a path in a town colored green and rendered in a retro 2D pixel art style.
It's been 14 years since I played a 2D/3D hybrid puzzle game as clever as Cassette Boy
 
 
Latest in Features
Project Genie screenshot showing a pink balloon animal walking toward a cabin among a field of wildflowers.
Google's new AI 'world model' has seemingly spooked videogame investors, but it's hard to know what it will actually lead to
 
 
Markiplier in a sub
I watched Markiplier play Iron Lung for 45 minutes before watching Markiplier star in the Iron Lung movie for 2+ hours. Which was better?
 
 
Close up of caucasian face with headband and blue eyes, pixellated
I've already put 10 hours into this upcoming RPG's demo because it has the best combat I've seen outside a FromSoft game
 
 
Woody waking up from the test tube.
Little Woody is an adorable 2D puzzle game with a great short demo that you can check out now, but be warned: It'll leave you wanting more
 
 
A Meta Quest 3S, alongside a Quest 3 and Quest 2, on a stack of PC Gamer magazine.
I tried to exercise in VR for an entire month, and I think I've finally been convinced to adopt the health-headset lifestyle
 
 
Aniimo - A player clasps their hands in a grassy field looking nervous
A Pokémon-like gacha game should be such an obvious win that I'm shocked I can't find much to like about Aniimo
 
 
  1. Two of the best PC cases with the PC Gamer Recommended badge in the top right.
    1
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  2. 2
    Best Hall effect keyboards in 2026: the fastest, most customizable keyboards for competitive gaming
  3. 3
    Best PCIe 5.0 SSD for gaming in 2026: the only Gen 5 drives I will allow in my PC
  4. 4
    Best graphics cards in 2026: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  5. 5
    Best gaming chair in 2026: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  1. A woman hangs from a cliff face
    1
    Cairn review
  2. 2
    Code Vein 2 review
  3. 3
    AMD Ryzen 7 9850X3D review
  4. 4
    DXRacer Martian XL review
  5. 5
    Earth Must Die review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...