In response to a recent wave of new cheating tactics in Rainbow Six Siege, Ubisoft has laid out its plans to bolster their anti-cheat efforts moving forward. Most notably, following in the footsteps of CS:GO, plans are in the works to require two-factor authentication for all players wanting to play Ranked.
Reports of an increase in hackers and cheaters started boiling up in the community near the launch of Operation Para Bellum last month. Siege Youtubers complained that hackers were showing up more and more in high-ranked matches and exploiting the game in new ways, like defenders teleporting to the attacker spawn at the beginning of the round. Ubisoft had been made no public statement on the issue until today.
According to the devs, one unspecified exploit has been corrected today through a hotfix. They have also improved their “internal penetration testing efforts,” meaning they hope to be able to catch more exploits in the future before they are seen in-game.
Playing with a higher skilled player is not inherently a bannable boosting situation.Increasing your rank via playing with someone who is cheating is.July 6, 2018
On July 16, Ubi will launch a ban wave for about 600 players that it says have taken advantage of boosting services. Boosting refers to when players hire hackers to squad up with them to rank up. Rainbow Six Siege currently awards in-game weapon charms at the end of each season to players based on their rank. A few weeks ago, Ubi updated their official Code of Conduct to make boosting a bannable offense.
Other options are also being explored by the devs to increase match integrity and counter boosting, like limiting MMR disparity between squadmates in Ranked. This would mean a Bronze player potentially couldn’t play with their Platinum friend. Despite the inconvenience, many other competitive games like Overwatch already implement a similar system. The post also briefly touches on plans to improve the reporting options in-game, which are currently limited to a simple “report toxic behavior” button. Another option they’re looking at is to negate the MMR loss or gains in matches where a cheater was present.
No concrete date was given for any of these new security standards, but the two-factor authentication requirements are already in testing, so this might be the first change to reach players.