"The world is a hellish nightmare of suffering and devastation," says Lycerius. "There are 3 remaining super nations in the year 3991 A.D, each competing for the scant resources left on the planet after dozens of nuclear wars have rendered vast swaths of the world uninhabitable wastelands."
A 1700 year war has wiped out 90% of the world's population in a nuclear holocaust that seemingly has no end. The polar ice caps have melted and reformed 20 times. Land that isn't rock or mountain has been reduced to festering, irradiated swampland. Every nation's resources are devoted to pumping tanks to the front line, where they bash out an everlasting stalemate, and are occasionally nuked. Large cities are long gone. Every time one gets too big, an enemy nation's spy sneaks in a nuke, and BOOM. The three nations, the Celts, Vikings and the Americans, are poised to continue the war forever.
"The military stalemate is air tight. The post-late game in civ II is perfectly balanced because all remaining nations already have all the technologies so there is no advantage," Lycerius explains. "There are so many units at once on the map that you could lose 20 tank units and not have your lines dented because you have a constant stream moving to the front.
"This also means that cities are not only tiny towns full of starving people, but that you can never improve the city. "So you want a granary so you can eat? Sorry; I have to build another tank instead. Maybe next time."
Lycerius has been dipping into the game every so often for almost a decade, and is determined to break the stalemate that's emerged. He wants to bring back farmland and start restoring his cities. As such, he's been taking some advice from the hundreds and hundreds of comments that have been posted in response.
"Diplomacy's failed in this world," DonutEF declares, "you've got to hit em hard and take over the world for the greater good. Then you can spend turn upon turn under the blanket of enforced religious peace fixing it with hundreds of engineers if you like!"
"Its for the greater good," he adds.
"Fundamentalism is what you need," suggests snarc. "Fanatics are cheap as anything. Let the enemy nuke them: one nuclear missile costs far more than the Fanatics it might kill. It's about making him spend his resources killing chaff, while you protect the interior where you're building the army that will win the war."
Civilization is brilliant. Have you been playing any huge, long-form games (not of Civ, necessarily)? How did they turn out?