Take-Two Interactive
Latest about Take-Two Interactive

Borderlands 4's sales were 'a little softer than we would've liked' due to PC performance issues, says Take-Two CEO, but he's confident it'll have a long tail
By Harvey Randall published
News It's okay, Gearbox. One in four games have the same issue. It's nothing to be ashamed about.

Well, PC gamers, time to make peace with the fact that we probably won't be playing GTA 6 until, like, 2028 unless we cave in and buy the console version
By Wes Fenlon published
News Another Grand Theft Auto 6 delay likely pushes its yet-unannounced PC version even further into the future.

Take-Two boss says 'we've never regretted' delaying a game following the Grand Theft Auto 6 pushback, says other studios might have better luck if they did the same thing once in a while
By Andy Chalk published
news Strauss Zelnick says delays are "painful" but companies who don't postpone games that need more work do so "at their peril."

Grand Theft Auto 6 delayed to November 2026: 'These extra months will allow us to finish the game with the level of polish you have come to expect and deserve'
By Andy Chalk published
news Take-Two announced the new release target in today's quarterly financial report.

'All you had to do was follow the damn law, Rockstar!': Workers are protesting outside Take-Two after GTA 6 dev's alleged 'brazen' union-busting
By Joshua Wolens published
News "They can get used to seeing us on their doorstep."

Rockstar co-founder moved to New York to help create GTA, in part, because he got chased by a guy with a machete: 'I thought—this is not good—and I ran off'
By Harvey Randall published
News That's… somehow appropriate.

Rockstar accused of 'the most ruthless act of union busting in the history of the UK games industry' after firing dozens of employees who were allegedly attempting to form a union
By Andy Chalk published
news Rockstar parent Take-Two Interactive says all the employees in question were fired for "gross misconduct."

AI is 'a combination of metadata with a parlor trick,' Take-Two boss says: 'A great thing' for business, but it's not creative and never will be
By Andy Chalk published
news Strauss Zelnick shared his thoughts on the impact of AI on game development at today's Paley International Council Summit.
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