FSR
Latest about FSR

AMD drops a possible hint about how AI could be used in its next-gen upscaler package, FSR 4
By Nick Evanson published
news Does this mean RDNA 4 GPUs will have dedicated hardware for this stuff? Possibly.

AMD blog fail suggests Fluid Motion Frames 2 is exiting beta in its full September driver release
By Jacob Fox published
News More free frames, what's not to love?

AMD is set to finally join Nvidia with FSR 4, using AI to power frame generation, though no word on upscaling yet
By Nick Evanson published
news Now, how long will Intel take to get in on the frame gen action?

Star Wars Outlaws performance analysis: Ray traced galaxies far, far away really, really demand upscaling and frame generation
By Nick Evanson published
Galactic FPS There's a colossal range of graphics options to tweak, so most gaming PCs can run the game well enough. Well, kind of.

Black Myth: Wukong—Here are the best settings to use with Arc, GeForce, and Radeon graphics cards
By Nick Evanson published
Monkey Magic The visual tour-de-force demands upscaling and frame generation for the best performance but at least you don't need huge amounts of VRAM.

I chose the worst four years to take a hiatus from gaming hardware because now I feel like I'm being handed alien tech when confronted with a Steam Deck
By Jacob Fox published
:O And chips are 3D now?! Honestly, I turn my back for two seconds.

Upscaling is the new normal according to Star Wars Outlaws system requirements
By Jeremy Laird published
News Ubisoft now assumes you're running DLSS and FSR all the time.

There's a new ray tracing benchmark in town and it paints an all-too-familiar picture of today's GPUs
By Nick Evanson published
news No prizes for guessing which vendor handles ray tracing the best.
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