Skip to main content

Starbreeze offices raided as Swedish authorities investigate insider trading allegations

Starbreeze, the publisher of games including Payday 2 and Overkill's The Walking Dead, has confirmed reports that its Stockholm office was raided by Swedish authorities investigating allegations of insider trading. 

Word of the raid first surfaced in Swedish sources including, which said that authorities had seized computers and documents as part of an investigation into a "suspected gross insider breach in Starbreeze." Google translations are often dodgy, but Starbreeze confirmed that the reports are accurate in a statement sent to

"On Wednesday Swedish Economic Crime Authority has conducted a search query at Starbreeze AB. The company has been informed that this has occurred due to suspicions of insider charges," it said. "The company as such is not subject to any suspicion. The company cooperates full [sic] with the Swedish Economic Crime Authority. The event does not affect the company or the ongoing business reconstruction." 

The Economic Crime Authority issued a similar statement of its own: "This morning officals [sic] from the Swedish Economic Crime Authority raided the offices of Starbreeze in Stockholm. One person was arrested and items were seized. The raid is part of an ongoing investigation involving suspected insider trading." 

The raid comes just a couple of days after Starbreeze announced that it had filed for reconstruction in order to avoid bankruptcy, a situation caused in part by poor sales of Overkill's The Walking Dead. Starbreeze also said at the time that then-CEO Bo Andersson had resigned, but Andersson told Expressen that he had been "fired." Again, the Google translation could be clouding the difference, but he also said that he had been "ordered not to comment on anything," a statement that does not seem quite so potentially nuanced.

Andy Chalk
Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.