This week on the Mod Roundup, I have—perhaps predictably—rounded up some mods for you. For Skyrim, a mod adds a monster-hunting contract system inspired by The Witcher 3. A mod for Stellaris lets you board enemy ships, capture them, repair them, and add them to your fleet. Finally, a mod for Fallout 4 adds real shrapnel to frag grenades and other explosives.
Here are the most promising mods we've seen this week.
Monster Contracts, for Skyrim
Inspired by The Witcher 3's monster-hunting contracts, this mod brings a similar system into Skyrim. Head to Solitude and join The Protectors, a faction of monster-stalking badasses, and your career as a contracted creature hunter will begin. The mod is recommended for players above level 20, and while there are only a handful of contracts at the moment, there are more planned for the future.
Currently, this mod is only available for the original version of Skyrim, not the special edition. If that changes, we'll let you know.
Board That Ship! for Stellaris
Sometimes destroying your enemies isn't enough. Sometimes you want to take their stuff and make it yours. This mod for Stellaris gives you the opportunity to board and capture some enemy ships once you've weakened them enough during battle. You'll have to repair the damage, naturally, but once you do, you can add them to your fleet.
True Frags, for Fallout 4
We all love using explosives in Fallout 4. We'd love them more if the ones that were supposed to hurl shrapnel around actually did. Thanks to this mod, now shrapnel-based explosive weapons really work as they're supposed to. Instead of just an explosion, your frag grenades and frag mines, MIRV grenades, bottlecap mines, and baseball grenades will send a cloud of projectiles through the air, shredding the hell out of anyone within range. Duck and cover.