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S.T.A.L.K.E.R. 2 announced, will be multiplatform

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CoP19

The folks at GSC Game World sure picked an interesting time to tell the world that they're making S.T.A.L.K.E.R. 2 (lengthy, Castlevania-like subtitle yet to come)--it's 5:30 p.m. here in South San Francisco, and we were just about to hop out the door for a weekend of StarCraft 2 and booze. Maybe they wanted to beat publishers that are announcing titles at GamesCom next week in Germany to the punch--the convention's going to be packed with major announcements.

Within: a stock quote from a CEO, confirmation of the original S.T.A.L.K.E.R.'s sales, and a release window.

From GSC's website :

"After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe. This will be the next chapter of the mega-popular game players expect from us," said Sergiy Grygorovych, CEO of GSC Game World.

The only other details we know: S.T.A.L.K.E.R. 2 should be happening in 2012, and GSC is using its own internal (and multiplatform, they claim) technology that the game will use.

Evan's a hardcore FPS enthusiast who joined PC Gamer in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are CS:GO, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Arma 2. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. Evan also leads production of the PC Gaming Show, the annual E3 showcase event dedicated to PC gaming.