The next Hitman game was cancelled . Then it was uncancelled. Now it's being talked about in an open letter on the Hitman website . "Dear Miley," it reads. No, wait, that was the other one. "Dear Hitman fans," it begins, before outlining, in some detail, what Io's next sharply dressed bald assassin simulator will entail.
If Hitman: Absolution converted you from a Hitman fan into a lapsed Hitman fan, there's good news: you can read the letter anyway. Also: I have a feeling the missive is meant for you most of all. I'll quote the highlights, but the highlights are talk of "open, non-linear level design" and "huge, checkpoint-free, sandbox levels". Those were some of things we moaned about it in our review . I don't see any mention of "non-excruciating nun-based trailers", however, so Io may still have a way to go yet.
Io say that "the game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we're packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We've adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves."
Promising words. Io have also "removed 47's magic pockets" and brought Contracts mode back - which is nice. As letters go, it's certainly a lot better than the Council Tax bills and pizza coupons I generally get in the post. Now, Hitman fans - what are you going to write in reply?
Thanks to Blue's News .