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Halo Wars: Definitive Edition to debut on Steam later this week

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Halo Wars: Definitive Edition, an enhanced version of the 2009 Xbox 360 RTS, was released for the PC late last year—but only as part of a bundle with Halo Wars 2. Microsoft did however say that the game would be given a standalone release sometime in 2017, and so it transpired today that the arrival is just a few days away. Even better, it's on Steam

In fact, as far as I can tell it's currently only available on Steam. The Windows Store app lists it separately, but at last look the entry still indicated that it's "available only as part of a bundle," specifically the Halo Wars 2: Ultimate Edition package. Not that it likely matters too much, since I imagine most (not all, but most) potential players would rather opt for the Steam version anyway.   

The Steam release has been "updated to run natively on PC," with "improved graphics, new achievements, and all the DLC" that was released for the console version. Controller support, Steam Cloud saves, and Steam leaderboards are in there, too. One thing that is not, however, is compatibility with the Windows Store version for online play: "Network play for this product is exclusive to Steam," the listing says. "Cross-play with Windows Store versions of the same game is not supported." 

Halo Wars: Definitive Edition will go live on Steam on April 20. A price hasn't been revealed yet, but this is what you'll need to play: 

The Unggoy: 

  • OS: Windows 7 SP1 64-bit or higher
  • Processor: Intel Core i3 or Equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4200 NVIDIA GeForce GT 740M AMD Radeon R5 M240
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 12 GB available space

The Sangheili:

  • OS: Windows 10 64-bit
  • Processor: Intel Core i5 or Equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 560, 650, 750 AMD HD 5850, 6870, 7790
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 12 GB available space

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.