Game Development
Latest about Game Development

Free adult NSFW content returns to itch.io, as one of the platform's major payment processors expresses hope to 'support adult content in the future'
By Shaun Prescott published
News The small indie platform is slowly rebuilding what it needed to abruptly dismantle.

Itch.io is 'actively reaching out to other payment processors' after pressure from credit card companies to curtail NSFW content, and that compared to Valve, it has 'limited ability to push back'
By Harvey Randall published
News Clearing up the confusion.

Visa and Mastercard pressuring Itch.io and Valve does 'nothing to protect' women, and shock games will just be 'side-stepping the ban entirely', say affected indie devs
By Harvey Randall last updated
NOBODY WINS "Cutting these women off from income streams and audiences does nothing to 'protect' them."

How to survive as an indie developer for 20 years
By Jeremy Peel published
Staying alive "Size Five has always just plodded along without a colossal success, which is fine by me. I'm still here."

Stop Killing Games' EU initiative hits 1.4 million signatures—and if at least 1 million are valid, it's off to the European Commission
By Harvey Randall published
News Hot dog, they've only gone and done it.

'Dangerous on a whole new level'—while Steam's policy change is new, the shadow of credit card meddling has been looming for a while, with Nier: Automata's Yoko Taro sounding the alarm last year
By Harvey Randall published
News "A security hole that endangers democracy itself."

The new 'UK Video Games Council' has announced its members—including reps from Larian Studios, Microsoft, and non-profit advocacy groups UKIE and TIGA
By Harvey Randall published
News All rise for the inauguration.

Xbox exec suffers bout of terminal LinkedIn brain, suggests folks laid off by Microsoft use AI to 'reduce the emotional and cognitive load that comes with job loss'
By Harvey Randall published
News An avocado toast for a new era.

Obsidian director Josh Sawyer says it's a 'mistake' for RPGs to sacrifice crunchy 'sweaty boy' systems in favour of a 'one size fits all' game, since easier difficulties aren't too hard to make
By Harvey Randall published
News "With not a whole lot of effort, but just good planning, we can support a wide spectrum of players."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.