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Fallout 3 metro trains were powered by running NPCs, apparently [Update]

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Update: We've done some digging, and found the truth is even stranger than this story. Head here to see what's really powering Fallout 3's metro train.

Original: You couldn't catch the metro in Fallout 3, but you could watch it from a distance in the Broken Steel DLC pack. It makes you think: if Bethesda implemented moving vehicles, why on earth couldn't you ever ride one? Why code locomotives just for window dressing? Don't say "because the apocalypse" because I don't wanna hear it.

The answer turns out to be simple: the metro trains were hats. As the image above demonstrates (courtesy of a 4Chan user) the metro cars in Fallout 3 were actually hats worn by highspeed running NPCs, embedded in the ground below. That's... kinda gruesome, to be honest, but when you're working with an engine as quirky as Gamebryo, a little bit of improvisation is required.

It could be an internet joke, but I'm inclined to believe it. I remember marvelling at some of the tricks Doom level creators would pull, in order to create effects otherwise believed to be impossible in the game's engine. Where there's a will there's a way.

I don't know whether Fallout 4 will have trains-that-are-actually-enslaved-NPCs, but it will definitely have jetpacks, which is cool.

Shaun is PC Gamer’s Australian editor and news writer. He mostly plays platformers and RPGs, and keeps a close eye on anything of particular interest to antipodean audiences. He (rather obsessively) tracks the movements of the Doom modding community, too.