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Everybody's Gone to the Rapture review

Our Verdict

A leisurely stroll through a beautiful apocalypse. Rapture is stirring and heartfelt, but may be too slow and hands-off for some.

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Hidden among the rolling hills of the Shropshire countryside, Yaughton Valley is a sleepy, secluded community that embodies the idyllic image of rural England. It’s an unusual setting for a story about the end of the world, but that’s precisely what makes Everybody’s Gone to the Rapture, a new game from the creator of Dear Esther, so special. As you ramble through this rich, pastoral landscape, you realise that there are no other people around, begging the question: where did everybody go?

NEED TO KNOW

What is it? A first-person adventure about the end of the world.
Expect to pay £15/$20
Developer The Chinese Room
Publisher Sony Computer Entertainment
Reviewed on GeForce GTX 970, Intel i7-5820K, 16GB RAM
Multiplayer None
Link Official site

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Apocalyptic fiction rarely focuses on how normal, everyday people would cope when faced with the end of the world, which makes Rapture’s story all the more powerful. I couldn’t help but see myself and my loved ones in the people living in the valley, which gave it an extra resonance. It’s in these small, intimate vignettes that the game really shines, but the larger arc isn’t quite as effective. It’s a fairly standard science fiction story, and although I found it compelling for the most part, it was ultimately less interesting than the lives of the villagers.

Stories about ordinary people dealing with extraordinary things

The valley itself is a remarkable feat of world-building. Not only is it stunningly beautiful, but it captures the ambience of rural England perfectly. I’ve been to places like Yaughton before, and the resemblance is uncanny. It’s a huge space too, incorporating a variety of lush, detailed terrain, from golden wheatfields to shadowy forests.

My favourite area is the holiday camp, and I love that when you arrive it starts to rain—an experience anyone who grew up in Britain will be all too familiar with. The overcast sky, tennis courts, and rows of caravans here provide the setting for one of the best, and most emotional, stories in the game.

Jessica Curry’s enchanting orchestral score is fantastic too, with stirring choral pieces that echo the game’s religious themes and help define the emotional landscape of the story. A particularly brilliant piece titled ‘Carry Me Back to Her Arms’, which features a booming male choir and plays as you gaze across a beautiful sea of farmland, made my arms bristle with goosebumps.

The audio design is also wonderful, from the peaceful chirp of birds and the lazy buzz of insects, to the eerie signals crackling on radios. And there’s something inherently creepy about a phone mysteriously ringing in a deserted village.

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Yaughton Valley is one of the most exquisite places to take a walk on PC, but that’s all you do. Compared to other first-person games with a story focus like Gone Home and Firewatch it’s a very passive experience. Your only real interaction, besides opening doors and poking around in buildings, is ‘tuning’ orbs of light to reveal story and switching on the odd radio.

Your agency, outside of navigating the world, is extremely limited. Personally, I didn’t mind. The atmosphere, story, and world were so captivating that I was happy to go along for the ride. But be warned: it’s an incredibly slow game, with a glacial walking speed that’s barely improved by the ‘run’ button. I love slow games, but I found it slightly too ponderous at times.

Everybody’s Gone to the Rapture doesn’t tell its story in an especially interesting way. Events unfold in front of you and you watch them. It’s as simple as that. But what it lacks in narrative innovation it makes up for with a heartfelt story and a gorgeous world to explore. Sharing the lives of the residents of Yaughton Valley was a pleasure, and it’s a place I’m sure to revisit in the future. But you’ll have to be willing to yield to its passive nature and sedate pace to fully enjoy it.

The Verdict
Everybody's Gone to the Rapture

A leisurely stroll through a beautiful apocalypse. Rapture is stirring and heartfelt, but may be too slow and hands-off for some.

Andy Kelly

If it’s set in space, Andy will probably write about it. He loves sci-fi, adventure games, taking screenshots, Twin Peaks, weird sims, Alien: Isolation, and anything with a good story.