Dreadnought is a complex game, so while I had fun when I played it at PAX South last weekend, I could tell that I wouldn't understand the strategy after just one match. At least the controls are simple—Dreadnought strikes a nice balance between intricate ship and match customization and a relatively easy to understand control scheme, with just a few abilities and passive systems to manage. I came away from the demo interested in trying more, if just to see how deep that rabbit hole of swapping ship parts goes. You can watch my full interview with developer Tony Medrano above.
For a second opinion, you can also watch Tyler's hands-on with Dreadnought from PAX East last year.