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Doom VFR Q&A explains how playing a scientist will be just as violent as Doomguy

Going from the bloodthirsty Doomguy to a scientist in Doom VFR might sound a bit like a downgrade, but as the developers point out in the new Q&A video above, you’ll get to possess heavily-armed robots and teleport, so if anything it might be an upgrade. 

That aforementioned scientist is Doctor Peters, one of the team tasked with creating the iconic BFG. Peters dies, but his consciousness lives on inside the computer system, for some reason, which allows him to take control of a variety of machines, including vehicles and even Doomguy's Praetor suit. 

As Peters, you’ll still largely be spending your time murdering demons, but there’s hacking and lockpicking and fixing up machines too. I’m not sure that really fits the typical pace of a Doom game, but teleportation is there to speed things up. There’s a dash, but blinking between places is how you’ll be doing most of your travelling. 

It’s a standalone experience as well, say the devs. You’ll be hitting up areas that might be familiar to you if you’ve played Doom before, but it’s not necessary, and new locations will be introduced too. 

Doom VFR is due out later this year. 

Fraser Brown

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long. He thinks labradoodles are the best dogs but doesn't get to write about them much.