Demon's Souls is getting a remaster, but no word yet on a PC release
Bluepoint Games is handling the project.
At long last, the game that started From Software's Souls series is getting a makeover. A Demon's Souls trailer was just shown off at Sony's PS5 reveal event. It's being worked on by Bluepoint Games and Japan Studio, with no mention of From Software in the trailer.
It's hard to tell from the trailer, which appears to be cutscene rather than gameplay, whether this project will be a remaster or a full-on remake. Bluepoint has worked on extensive remasters before, like 2018's Shadow of the Colossus. Here's what the Youtube description of the trailer says:
"From JAPAN Studio and Bluepoint Games comes a remake of the PlayStation classic, Demon's Souls. This remake invites players to experience the original brutal challenge, completely rebuilt from the ground up and masterfully enhanced with a new 'Fractured Mode.' In addition to beautiful shadow effects and ray tracing, players can choose between two graphics modes while playing: one focused on fidelity, and one focused on frame rate. Coming to PlayStation 5."
With development in the hands of Sony's Japan Studio and Bluepoint, rather than From Software, a PC release feels a little less likely—but Horizon: Zero Dawn has been announced for PC, in what we hope is the first of many Sony exclusives to make their way over.
Developing...
Comic deals, prizes and latest news
Sign up to get the best content of the week, and great gaming deals, as picked by the editors.
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
The Divinity: Original Sin board game took 6 years to make because Larian was determined to do right by the series: 'We're not going to do a piss poor job with a game that's part of an IP that we care about'
The Divinity: Original Sin board game is like a huge new Larian RPG in a box, and it's one of the coolest games I've ever played