Blizzard says it was wrong to allow offline play in Diablo II

While the much-maligned auction house will soon be banished from Diablo 3 , Blizzard remains staunchly committed to its ARPG's other controversial feature, the always-online requirement. In a recent interview with Rock Paper Shotgun , lead designer Kevin Martens went as far as to say that it "was the wrong choice to allow people to play offline [in Diablo II]."

The recent console ports of Diablo III do allow for offline play, and the argument could be made that the double standard is due to the increased difficulty of accessing and modifying character files on those platforms. Either way, the always-online component isn't going anywhere .

Be sure to check out the new trailer and details released about the Reaper of Souls expansion at Blizzcon.

Contributor

Len Hafer is a freelancer and lifelong PC gamer with a specialty in strategy, RPGs, horror, and survival games. A chance encounter with Warcraft 2: Tides of Darkness changed her life forever. Today, her favorites include the grand strategy games from Paradox Interactive like Crusader Kings and Europa Universalis, and thought-provoking, story-rich RPGs like Persona 5 and Disco Elysium. She also loves history, hiking in the mountains of Colorado, and heavy metal music.