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Beamdog says it's not working on a new Planescape project

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We reported a couple of days ago, based on a clip of video captured in a documentary about Beamdog, that the studio might be working on a new Planescape RPG. The clip revealed character concept art of Planescape's Fated faction, under the heading of Planescape: Unraveled—itself a play on the name of a major character in Planescape: Torment

Given the studio's history with Infinity Engine games (and its initial "no comment" response), it seemed like a fairly clear sign that Things Were Happening. Today, however, Beamdog boss Trent Oster officially denied that it's happening. 

"The Beamdog creative and art teams often explore concepts, pitches, and designs touching on different Dungeons & Dragons and unique settings. This was the case of the Planescape: Unravelled character concepts shown in the recently released Next Level documentary," Oster said in a statement. 

"At any given time, there are a few of these exploration projects happening in different parts of the studio. They’re typically not shared outside of the company as they can be interpreted as a new project. We do these exploration projects as a way to find new ways to bring different ideas and creative styles to projects we’re working on. We’ve found it’s a great way to let the creative team stretch themselves and expand their skills. Occasionally, we return to these explorative projects and incorporate them into other things we’re working on." 

To the bottom line: Is Beamdog currently working on a new Planescape game? "Afraid not," Oster said. "The team is hard at work on other projects at this time. Planescape is an amazing setting that we enjoyed exploring as a part of developing Planescape: Torment: Enhanced Edition and we’d love to visit it again in the future. Only the Lady of Pain knows if that’ll happen, and she’s not sharing."

The fact that an "exploration" has taken place means that the idea of a new, official Planescape is at least on the radar, and that's good news—but for now, it seems that the hope for a return to Sigil remains faint. 

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.