ArenaNet implores Guild Wars 2 players to "judge by details" in Ascended gear debate

Guild Wars 2 structured PVP

The ordeal began with one word: Ascended . During Guild Wars 2's Lost Shores event two weeks ago, ArenaNet introduced a new intermediary gear tier bestowing superior stats and a clearly defined upgrade path from Exotic items—a vertical progression structure many players felt betrayed the developer's design manifesto set forth years ago. In a Reddit AMA thread (via Eurogamer ), ArenaNet co-founder Mike O'Brien reiterated his position and appealed to the community for understanding.

Guild Wars 2 Ascended stat comparison

"I truly hope ArenaNet recognizes the mistake that they made in gating their content and encouraging fracturing the community and forcing us to grind," wrote another . "I will not play a game that treats its players like this one did before and after the initial introduction of Ascended gear, so I truly hope the apology comes with some serious reflection and ACTION."

O'Brien also addressed concerns surrounding Ascended gear's timeliness in relation to Guild Wars 2's relatively fresh launch, writing he "appreciates that worry" but requested everyone not to lose sight of the bigger picture.

"So, I would ask you to judge us by details, and not by making slippery-slope arguments," he explained. "We introduced a ton of new content in November, and the sum total of new progression rewards we added to go with it provided a 5-10 percent stat increase in two of 12 slots. I hope you'll agree that that kind of very shallow and gradual progression does not force people onto a gear treadmill."

Elsewhere in the AMA thread, Studio Design Director Chris Whiteside revealed the backlash was "definitely expected" by ArenaNet, and releasing Ascended gear "would have been better at launch." He subsequently bombshelled his bombshell by declaring, "We have no intention of adding a new rarity gear such as Ascended."

Ultimately, ArenaNet will begin moving forward with itiered loot. "We have never said there would be no vertical progression," Whiteside concluded. "We do intend to focus on horizontal, but we will have vertical progression moving forward with the focus on zero grind and a very low power curve."

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?