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Age of Mythology: Extended Edition review

Our Verdict

Despite that high price tag, this is a worthy update of what is arguably Ensembles most interesting game.

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Three trolls, four golden battle boars and a pack of wolves have just devastated the last of Thor's town centres, and my gatherers have already moved in to take over their farming network. I am Odin, and my asshat of a thunder god son had the audacity to attack me during the opening 30 minutes of this random map skirmish. This is my petty revenge against Age of Mythology's AI, to send in every single powerful unit I have at the risk of an army of pink centaurs raiding my two settlements from the North while I'm gone.

The upgraded effects of the Extended Edition, most noticeably the shiny-looking water, help contemporise Mythology, but the character models are the strongest signs that this is a decade-old game. AI is a bit of an issue, too. On a moderate difficulty, the enemies attack predictably in medium-sized waves while rarely putting up an overwhelming defence of their own territories. It was made in 2003, and I wasn't expecting this stuff to be rectified, but it's still worth noting if you're going into this for the first time expecting SupCom-level opposition.

I don't hold that against Mythology, though, because it is still cathartic to steamroll the AI on random maps. The online multiplayer, too, means you won't be short on smarter opponents, and at launch it seems to be running well, even if the process of finding a game you can join feels a bit arduous. Some online players favour the 'attack early' strategy, which, while effective, means you can wind up out of the running way before the interesting stuff actually happens. Those first ten minutes or so are crucial in resources gathering—there's no room to fall behind or your town centre could be in ruins before you even hit the Mythic Age.

The Extended Edition isn't short on single-player content, either. Collected here are the Titans expansion and the shorter Golden Gift DLC campaign, in addition to the original's mammoth story mode. Ensemble went in a different direction to Age Of Kings' truncated array of mini-history campaigns for one surprisingly long affair that snakes its way through Greek, Norse and Egyptian elements of mythology. It's a good way to learn how the paper-rock-scissors countering of unit types work, teaching you that overloading on any one unit type is inadvisable with so many variable strengths and weaknesses in cavalry, archers and warriors. You're still very likely to come out on top in most battles if you raid an enemy city with 15 towering colossi, but countering at least provides another element of strategy to be mindful of.

Each campaign level is prefaced by in-engine cutscenes of hilariously low production values. Voice acting sounds like the product of three almost-drunk friends being handed the keys to a recording studio for an afternoon. This shortfall is probably another sign of its age and the industry standard of the time, but otherwise I think this is one of the better RTS campaigns of its day in the variety of the mission structure. You rarely feel like you're doing the exact same thing twice, and the parameters can change from survival to deathmatches and surprise ambushes. The impressively in-depth Scenario Editor helps to extend the singleplayer's lifespan, and with Workshop support, there's no fear of running dry of stuff to do.

Age of Mythology still has a lot of value beyond nostalgia, then, but I'd wait for a discount before committing your cash, especially if you already bought it a decade ago. This isn't a total remake, so don't go in expecting one. The Extended Edition is still a really well-paced and entertaining RTS, one that revels in over-the-top imagery and remains a one-off in subject matter within the oeuvre of the sadly departed Ensemble.

The Verdict
Age of Mythology: Extended Edition

Despite that high price tag, this is a worthy update of what is arguably Ensembles most interesting game.

Samuel Roberts
Former PC Gamer EIC Samuel has been writing about games since he was 18. He's a generalist, because life is surely about playing as many games as possible before you're put in the cold ground.