A modder has made a basic Overwatch map editor
It lets you change map layouts by plonking down walls.
Overwatch players have been clamouring for a map editor since it launched, but Blizzard has so far stopped short of letting players make changes to the growing list of arenas. The Workshop lets you create new rules that can have a massive impact on play, but the maps themselves have been left alone.
Thanks to a Workshop mod from Yurrod, however, some very basic editing is now possible. The mod only lets you add things, and those things are exclusively walls. You can create walls of different sizes and shapes, connect them up, and there are some more creative uses, like using them to make ramps.
It's still in development so Yurrod isn't sharing the code yet, but you can see it action courtesy of Stylosa's video below.
The walls can be used to block paths, add cover and even create whole new routes or funky mazes. While it seems simple, then, you're fundamentally changing maps—even the addition of a single new wall can have a substantial impact—so it's already got the most important feature of a map editor covered.
Cheers, Blizzard Watch.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.
I'm bewitched by this hyper-violent fantasy FPS where you feast upon the brains, eyes, and spleens of your brutalized foes
'Destiny has a long history of reinventing itself in response to feedback': Assistant director teases a Metroidvania-inspired future, talks weapon crafting and vault space, but fails to address the shocking number of bugs