Saber Interactive
Latest about Saber Interactive

KOTOR remake returns for annual tradition of reminding you it's still alive, but no you can't hear anything more about it until it comes back next year to say it again
By Joshua Wolens published
News An old Jedi ritual.

Praise be to the Omnissiah! Warhammer 40,000: Space Marine 3 is officially in development
By Andy Chalk published
news Titus is coming back for more.

Space Marine 2 dev acknowledges its FOMO events are 'a source of frustration and stress for everyone', says it'll fix things and isn't trying to make 'a full live service game' by stealth
By Rich Stanton published
News "We have noted that the Community Events have received cold feedback."

Hasbro is working with Saber Interactive on a 'tentpole' IP using Space Marine 2's swarm tech
By Rick Lane published
News Finally, a Risk cover shooter.

RoadCraft isn't just another demanding offroad sim for petrol heads – it sated my desire to micromanage production lines too
By Shaun Prescott published
cluster truck The Snowrunner team adds management and automation elements to its longrunning offroad navigation fantasy.

Saber Interactive's head honcho pulled a wild stunt to nab the Halo: Combat Evolved remaster, telling Microsoft he'd do the job for free before ultimately squeezing the publisher for millions
By Rick Lane published
News Strap in, folks.

Warhammer 40,000: Space Marine 2's latest update leads with a fancy datavault for your battle-barge, but I'm far more interested in the new tyranid unit with a cannon on its back
By Rick Lane published
News Biovore for your money.

Snowrunner follow-up RoadCraft shows off its roadbuilding and logistics automation in a new trailer, and I'm already in love with its mobile quarry
By Rick Lane published
News The cleanup begins on May 20.

Space Marine 2 will ban mods for public online play in December but promises that better mod support is on the way
By Andy Chalk published
news The rise of the Space Marine 2 mod scene is causing some technical issues for online play, but the dev team doesn't want to take your fun away—so, a compromise.
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