Obsidian Entertainment
Latest about Obsidian Entertainment

The Outer Worlds 2 review: A great RPG that exceeded my expectations
By Ted Litchfield published
stellar A great RPG that surpasses its predecessor.

The all-powerful 3rd-person-camera lobby convinced Obsidian to stick a Bethesda-style view mode in The Outer Worlds 2
By Joshua Wolens published
News Vile.

RPG vet Josh Sawyer keeps things like Fallout and D&D grounded in history because 'Once things get too magical… it's impossible to bring it back down to Earth'
By Joshua Wolens published
News Which is also why Deadfire is the best CRPG of at least the last decade, just saying.

Obsidian director Josh Sawyer says he's 'Never really felt secure in a job' in 26 years, and it's worse than ever now
By Hope Corrigan published
news "That’s actually pretty messed up."

RPG devs stopped making games like Baldur's Gate 'because retailers told us no one wanted to buy them', says New Vegas and Pillars of Eternity director Josh Sawyer
By Hope Corrigan published
news The Infinity Engine wasn't quite so infinite, in the end.

It's literally impossible to pick the 'real' murderer in Pentiment because Obsidian never considered having one: 'You're not a detective, you're a f***ing artist'
By Joshua Wolens published
News But it was obviously Ferenc.

Obsidian promises 'No dictates' from its capitalist Microsoft overlords while making The Outer Worlds 2, but yes the devs appreciate the irony
By Joshua Wolens published
News "It'd be ridiculous to say that we don't notice that."

The Outer Worlds 2 feels like a much more ambitious RPG than its predecessor: I played its prologue three times with different builds, and each run felt unique
By Ted Litchfield published
double down A sneaky ghost playstyle was especially fun.
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