Subnautica 2
Latest about Subnautica 2

Subnautica 2: All the key details on the survival-crafting sequel's dive into the abyss
By Andrea Shearon last updated
Deep Dive And this time you don't have to take the plunge alone.

The Subnautica 2 lawsuit is getting even messier, with Krafton doing a massive U-turn, confusing both the ousted founders' lawyer and the judge: 'This is a little bit bewildering'
By Fraser Brown published
News One of its key claims, that the founders were terminated because they wanted to release Subnautica 2 before it was ready, has been dropped.

Subnautica 2 devs reveal the latest horrifying Leviathan to grace the deep sea: 'It has 4 tentacles to grab, crush, swat, and terrify players'
By Elie Gould published
News Work continues amid the legal battle.

With Silksong in our hands, Steam's new reigning wishlist kings are both kind of basket cases: The partially-released Deadlock and lawsuit lightning rod Subnautica 2
By Ted Litchfield published
news The heart wants what it wants.

The Subnautica legal dispute takes a surprise twist as Unknown Worlds—not Krafton—sues its former bosses for stealing confidential material on their way out the door
By Andy Chalk published
news The lawsuit says the three former Unknown Worlds principals used confidential material to "harm Unknown Worlds and jeopardize the future of the Subnautica franchise."

Krafton fires back at Unknown Worlds lawsuit, says Subnautica 2 was at risk of causing 'irreversible harm to the entire franchise' like Kerbal Space Program 2
By Andy Chalk published
news Krafton says the former heads of Unknown Worlds were fired with cause to keep them from "permanently damaging Unknown Worlds' most valuable IP."

'Everyone's little monkey brains like shelter and food': Subnautica 2 designer says primal instinct is the reason we're so drawn to smashing blocks of wood into weapons
By Mollie Taylor published
news Survival games tap into our inner barbarian, it seems.

Krafton says the Subnautica 2 delay proves its milestone process is being 'rigorously managed' because it didn't just shove the game out the door even though lots of people would've bought it
By Andy Chalk published
news Well, it's an interesting argument.
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