What Steam's most-wishlisted games tell us about the state of PC gaming
Steam's diverse list of most-wanted is mostly an indicator of hobby health.
Steam has many scoreboards. The "Top Sellers" section ranks releases by total recent revenue (which explains why the $999 Valve Index regularly tops Steam's sales chart). Steam Stats tabulates who's playing what. And elsewhere on Steam, a crystal ball contains a list of the most-wishlisted games.
It's a revealing, ever-changing picture into what PC gamers are excited about, or intend to buy. And though the stuff sitting at the top isn't too surprising, this window into the future reveals at least partly the collective purchasing intentions of PC gamers.
"Steam wishlists are one of the most important pre-release metrics for PC game," says Simon Carless, founder of GameDiscoverCo, an agency that researches game discovery. "What makes them important is that Steam account holders are willing to click on the 'I want to be reminded about this game' option. Obviously, a small percentage of those might be from people who are less interested, but once you start getting up into the hundreds of thousands or low millions, it is fairly indicative of interest."
Here's what I see when I look into this crystal ball.
Dying Light 2: Will this be Cyberpunk 2077 déjà vu?
Cyberpunk 2077, the previous king of Mt. Wishlist through 2020, was supplanted by Dying Light 2 Stay Human just days after it released on December 9.
Dying Light 2, the zombie parkour RPG, has sat atop the throne ever since. And after many delays, it will release on almost the same date, December 7, one year later.
With a hype train enthusiastically behind it, will Dying Light 2's launch go smoothly?
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These two big games do have plenty in common: they're both technically ambitious, first-person singleplayer RPGs with a focus on action, mature storytelling, high-end presentation, and responsive systems. They're both from European studios. Two of the big promises made on Dying Light 2's Steam page would be at home in Cyberpunk 2077's marketing copy:
- "VAST OPEN WORLD: Participate in the life of a city engulfed in a new dark era."
- "CHOICES & CONSEQUENCES: Shape the future of The City with your actions and watch how it changes. Determine the balance of power by making choices in a growing conflict and forge your own experience."
It'll be interesting to compare the initial receptions of these games. The extended, still-evolving troubles of Cyberpunk 2077 create an atmosphere where Dying Light 2 could be lumped in as déjà vu, should it launch with major technical issues.
Maybe most notably, with about four months before release, no one in the press has played the game. We will hear a bunch more about it at Gamescom this week.
There's good parity between big and small games
About 30 of the top 100 wishlisted games, by my categorization, are from big, established studios. This includes stuff like Icarus (from DayZ creator Dean Hall, who started his own studio in New Zealand), Atomic Heart, Age of Empires IV, and even Farming Simulator 22, which can be loosely considered an established franchise at this point.
The remaining games are from smaller teams. Timberborn, a "lumberpunk" city-building game all about beavers. N1RV Ann-A, the cyberpunk bartending anime game. That H.R. Giger-ass first-person horror game, Scorn. And a smattering of Noun Simulators. At #5 and #6, Party Animals and Hollow Knight: Silksong are the highest smaller-studio games on the list.
It's not news that Steam is overflowing with independent games, but it is worth remembering that they didn't always get to occupy this much shelf space with so-called blockbusters.
WoW players ache for the next great MMO
One of the things we've been keeping an eye on is the tremendous hype around New World (#2 on this list), Amazon's MMO that should be the company's most successful launch when it finally emerges.
One of the things that seems to be motivating the enthusiasm for New World is the particular mixture of fatigue and hopefulness embedded in the World of Warcraft community. WoW remains a tremendously popular game, but both versions of it are in various states of friction with their communities recently: the popularity of Horde in Classic is proving disruptive, players are upset about how expensive some account services are, and mainline WoW has faced new criticism of its storytelling. In-game protests in response to the sexual harassment scandal at Activision Blizzard cast another shadow over the game.
"I can honestly say New World, while not perfect, is the closest I have come in 15 years to reliving the fantasy, excitement, sheer awe and fun an MMORPG can bring," begins a popular recent Reddit post from the community.
Dead people: alive and thriving
The Walking Dead hasn't been the most popular TV show in almost a decade, but undead of one variety or another create one of the strongest themes at the top of the list, suggesting PC gamers see them as the basis for good universes:
- #1 Dying Light 2 Stay Human
- #4 Back 4 Blood
- #7 Vampire: The Masquerade - Bloodlines 2
- #8 The Day Before
- #9 S.T.A.L.K.E.R. 2: Heart of Chernobyl (probably zombies?)
Throw Warhammer 40,000: Darktide (#12) in there if you'd like as a co-op FPS inspired by Left 4 Dead.
Deathloop: less thriving than we'd like
Since Jan 1, we've seen Deathloop as one of 2021's most exciting games. It's Arkane, the studio that's made complex, wonderful first-person games like Dishonored 2. It's published by Bethesda. And it's being positioned as a "next-gen first-person shooter."
But it's only sitting at #38, a rung below Frostpunk 2, which only just announced its existence about a week ago. What would it take for Arkane's games to reach the massive appeal of something like an Assassin's Creed?
Steam isn't being dominated by steamy sex games
When Valve loosened Steam's policy in 2018 and stopped being a gatekeeper of content on its platform, we had no idea what would happen. Would Steam be buried in anime porn? Valve has since iterated on the policy, rejecting recent VR sex game Holodexxx, for instance, as it stated that "Steam does not ship sexually explicit images of real people." Anime porn remains fair game, though, and it has become one of Steam's offerings.
In my mind, adult games co-exist pretty comfortably on Steam in 2021. The notion that Steam has been overwhelmed or materially changed by adult content doesn't bear out on this wishlists ranking. Of the top 100, one adult game, Succubus, sits at 44th.
Of course, the social dynamics of the wishlisting systems might discourage players from marking adult games: if your Steam profile's public, friends can see the contents of your wishlist. Discoverability within Steam is probably another factor here: Steam's account preferences allow you to fully exclude products from the store that are either "Generally Mature," or separately, ones that feature "Nudity or Sexual Content" or "Adult-Only Sexual Content."
The bottomlessness of PC gaming
This connects with my second point about parity—there's more happening in PC gaming than any one person can keep track of. That's a sign of health. Fundamentally.
I'm the global editor-in-chief of PC Gamer, ostensibly an expert in what's upcoming on the platform. But among the top 50 most-wishlisted games, there are five that I don't recall ever hearing of:
Karlson - FPS slo-mo parkour
Manor Lords - Medieval strategy with a focus on "organic citybuilding"
My Time at Sandrock - A builder sequel from the developer of My Time At Portia
Coral Island - A farming game following in the footsteps of Stardew Valley
WorldBox - God Simulator - A sandbox god game populated by fantasy races, evolved from a Newgrounds Flash prototype
Even after writing a year ago about how unpredictable PC gaming has become, it's a pleasant surprise to stumble on genuinely interesting genre entries like WorldBox that I didn't know about. That's an experience that anyone can have basically any day in PC gaming: sticking your arm into the void of Steam, rummaging around, and pulling out something that looks promising. And of course this list omits what's releasing on Epic, GOG, Itch.io, and other storefronts, where there's more stuff still.
Evan's a hardcore FPS enthusiast who joined PC Gamer in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are CS:GO, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Arma 2. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. Evan also leads production of the PC Gaming Show, the annual E3 showcase event dedicated to PC gaming.