Sean Sean's Sean mod makes everything in No Man's Sky Sean

No Man's Sky mod replaces everything with Sean Murray's face
(Image credit: Hello Games)

Before the release of No Man's Sky Frontiers and its new settlement system (which is filled with extremely sad alien settlers), a player who goes by Winder Sun started modding Sean Murray's face into the game. 

It was a playful form of protest, mostly just to kill time until the Frontiers update arrived, and each day Winder Sun replaced another object with Murray's head. First they stuck it on an exocraft, then onto portals and warp effects, then on the very grass that covers the surface of planets. Things got very weird, very quickly.

The Frontiers update arrived only a week after this bizarre Sean-injecting project began (a coincidence?) but that doesn't mean the fun needs to end there. Winder Sun has made a mod so you too can add Sean Murray's smiling face into just about every aspect of No Man's Sky. It's called, appropriately enough, Sean Sean's Sean - Sean Overhaul

And there's an excellent trailer, too. That's not sarcasm. This trailer is outstanding.

Want your character to look like Sean? How about your multitool? How about giant sand worms, or the very ground you're standing on? The space anomaly can be Sean's head, and you can fly into his mouth to land, and inside you'll find it filled with Sean. Yes, it's disturbing.

And pretty much everything else from objects to effects can be replaced with Murray's noggin, if you like. Frankly, I think Sean Sean's Sean should be made into an official expansion. (The head used, by the way, comes from the Everyone is Sean mod, which only turns other players into Sean.)

As an added bonus, on the back of the Frontiers update No Man's Sky has at long last achieved a positive rating on Steam. That's definitely something for Sean to smile about.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.