No Man's Sky fan modding Sean Murray's head into the game as a form of playful protest

No Man's Sky mod with sean murray's face
(Image credit: Hello Games)

No Man's Sky recently turned five years old, and as we learned on the anniversary of its launch there's yet another free expansion coming our way called Frontiers.

As for when Frontiers is coming or what it contains, we still don't know, and one No Man's Sky fan got tired of waiting and wondering. As a protest (not born of frustration but boredom, apparently) video producer Winder Sun began modding Sean Murray's smiling face into No Man's Sky. On a new object. Every day. Until the expansion arrives.

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It's a little chilling, I guess, though it seems to be all in good fun. Winder Sun began by putting Murray's face on one of the exocraft, then added it into portals and warps so that when you fast-travel you're being sucked right into Murray's swirling face.

Next came mapping Murray's face onto blobs, the bulbous creatures you can sometimes find hopping around on alien landscapes. And since you can have blobs inhabiting the little terrariums, Winder Sun now has a tiny Sean Murray head slowly slithering around inside their base. It's worth noting that Winder Sun's character in the game is also modded to look like Sean Murray, so this enterprise is quickly turning into that scene from Being John Malkovich.

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Hopefully there won't be much more of a wait until Frontiers arrives because Winder Sun has already added Sean Murray's head onto planetary flora, meaning the alien world is literally covered by grinning Murray faces. Shrubs, flowers, and every blade of grass has Murray's head on it. Yikes.

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I shudder to think of where it'll go from there. Murray-face freighters? A Murray-face Space Anomaly? An interstellar map where every single one of the quadrillions of stars are Sean Murray's face? If Frontiers doesn't arrive this week, we might just find out.

Via Jay Tholen on Twitter

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.