Remnant: From the Ashes is getting an 'Adventure Mode' and a new dungeon

(Image credit: Perfect World)
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The third-person survival shooter Remnant: From the Ashes is getting a new Adventure Mode later this week that will enable players to "re-roll" the Ruined Earth, Rhom, and Yaesha biomes without having to play all the way through the main campaign first. Developer Gunfire Games said the new mode, which can be activated from the World Stone in Ward 13, will let players "explore dungeons,encounter new enemies, or fight their favorite (or toughest!) world bosses" in dynamically generated biomes. 

What's big about this is that it gives players the ability to grind areas of the game to their heart's content, without disrupting their campaign progress. "In addition to giving players a chance to uncover all of the game’s secrets, all of their progress and items obtained in Adventure Mode stay with their character, so they can keep rolling in order to obtain all of the many weapons, armors, mods, and other items the game has to offer," Gunfire said.

One week after Adventure Mode arrives, a new quest called Leto's Lab will open up, giving players an opportunity to tour Research Station Alpha, where head researcher Leto Apostolakis investigated his theory that the mysterious World Stones could be used to cross the space-time continuum almost instantaneously. That sounds like the sort of thing that inevitably leads to trouble, and of course it did, as Apostolakis "started using the World Stones to fuel a series of dubious experiments." The situation eventually unspooled to the point that the lab had to be evacuated, and now it's time for you to go back in and deal with light puzzles and heavy combat, including an all-new boss fight.

Remnant: From the Ashes Adventure Mode will go live on September 12, followed by Leto's Lab on September 19. Both are free for all players, and will appear as regular updates.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.