Update: Regarding the 100-hour week point below, Rockstar's Dan Houser issued clarification to Kotaku on the matter, so we've edited the original strap above. "The point I was trying to make in the article was related to how the narrative and dialogue in the game was crafted, which was mostly what we talked about, not about the different processes of the wider team," the statement reads. Houser goes on to explain how this specific team worked intensely for three weeks to wrap everything up around the narrative and dialogue in the game, before attention turns to Rockstar's work on the game in a larger sense. "More importantly, we obviously don’t expect anyone else to work this way." It's worth reading the whole thing at the jump. The original story follows below.
Original story: Red Dead Redemption 2 will have online multiplayer like GTA Online—which the developer wants to be "as robust as Grand Theft Auto Online, once it's found its feet creatively." That's according to Rockstar's Dan Houser, who has revealed a load of new information on the incoming open-world western.
In conversation with Vulture, Houser said Red Dead Redemption 2 is a 60-hour game—having recently cut five hours by removing one ill-fated love interest of protagonist Arthur Morgan. Full missions were also canned along the way.
"They were never going to work technically or be quite slick enough, or they felt superfluous," Houser tells Vulture, speaking to the stuff that wound up on the cutting room floor. "We removed a mission on a train where you had to deal with bounty hunters, because it was fun at first, but then it wasn’t. This part of the process is always about compromise and horse trading. Everyone always loses bits of the game they love."
Rather disturbingly, Houser says Rockstar's dev teams have worked 100-hour weeks at various points in 2018 to record the western's 300,000 animations and 500,000 lines of dialogue. He also says that should the second game prove successful, they might make another assuming "we think we have other interesting things to say."
As for Red Dead Online—which, assuming RDR 2 does eventually hit desktops, is what I'm most looking forward to—scenes for this are still being written, even as they are being shot in Rockstar’s mo-cap studios, says Vulture. On that, Houser says: "We want it to be as robust as Grand Theft Auto Online, once it’s found its feet creatively."
What are the chances of Red Dead Redemption 2 coming to PC? Follow that link for our hottest takes, and examination of the evidence so far.