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Randy Pitchford says Borderlands 3 has twice as many players on PC as Borderlands 2 did

(Image credit: Gearbox)
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Borderlands 3 (opens in new tab) launched on September 13, and I don't know about you but my Twitter feed is full of people talking about it (and pictures of dogs, obviously). People having opinions about a game doesn't necessarily translate into people playing it, but according to Gearbox CEO and part-time magician Randy Pitchford, "the launch day peak concurrent players of Borderlands 3 is about *twice-as-high* as the all time peak concurrent players of Borderlands 2."

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That's on PC of course. According to Steamcharts (opens in new tab), Borderlands 2 peaked at 123,596 players when it launched seven years ago, while SteamDB (opens in new tab) estimates 124,678 players. Double that would be somewhere in the 247,000–249,000 player range. Which is a lot of people trying to figure out where the general challenges menu is hidden (it's on the map but only if you zoom out to galaxy level), and why pressing F doesn't activate boost in vehicles any more (it's the shift key now, you're welcome).

Pitchford followed up by saying (opens in new tab), "Best numbers in Gearbox history! No promises, but we *might* be ready for me to try a SHiFT code test with the Golden Key system tomorrow. If we do, it will probably be a time-limited key."

If you're playing, make sure to stock up on Borderlands 3 Shift codes (opens in new tab). And here's our guide to the best builds for each class (opens in new tab). I'm rocking a close-range Amara relying on shotguns myself.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games (opens in new tab). He's written for Rock Paper Shotgun (opens in new tab), The Big Issue, GamesRadar (opens in new tab), Zam (opens in new tab), Glixel (opens in new tab), Five Out of Ten Magazine (opens in new tab), and (opens in new tab), whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was published in 2015, he edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.