Quake II was one of the first FPS epics to espouse the pristine logic of firing rockets at one's feet to jump higher. Id's memorable shooter didn't skimp on the bullet count either, and in celebration of its 15th anniversary yesterday, Creative Director Tim Willits shared a few did-you-knows (via Eurogamer ) surrounding the art and multiplayer.
For instance, just three artists crafted the 2D and 3D visuals for Quake II's entirety, delivering an orange-tinged world of metal and flame shuddering beneath a massive human military offensive. An earlier suggested title for the game was WOR, but id changed the name after realizing Quake II's fast-paced action better suited the renowned series.
Lastly, Willits' multiplayer arena of choice, The Edge, hides over 50 trick jumps for handy hoppers, though Willits only designed two of them. The rest were discovered by early adopters of ye olde drum-and-bass jump videos .
The remainder of December holds further commemorations for PC gaming greats of the 1990s. WarCraft II hits 17 in just two days, with id following right behind with a 19-year-old Doom anniversary on Monday. Planescape: Torment, Black Isle's masterful RPG, turns 13 next Wednesday. Id returns yet again with tough platformer Commander Keen's 22nd birthday on the 17th, and nothing boosts holiday cheer like the sorcerous cultists of Raven Software's Heretic which dings 18 on the 23rd.
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Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?