Pathfinder: Wrath of the Righteous hits Kickstarter target, working through stretch goals

(Image credit: Pathfinder)

Owlcat Games are following up Pathfinder: Kingmaker with another adaptation of a tabletop RPG campaign, this time called Wrath of the Righteous. It's about a mythic hero who challenges demon lords, closes a portal to the Abyss, and leads a crusade. While Owlcat have enough money to make Wrath of the Righteous they've turned to Kickstarter to expand their budget and also drum up some interest. As their campaign page says:

"While we have enough budget to bring the concept of Wrath of the Righteous to life, we want this game to provide a truly epic experience. The game is built around the idea of a rise to power via one of six different Mythic Paths, each of which will transform the player’s character into a powerful being with special abilities. They will also significantly affect the story branches, change the world around the character, and impact the player’s relationships with companions and NPCs. This idea can be stretched a lot further than our current budget allows."

They set their initial goal at $300,000 and blew past it handily. At the time of writing they've raised over $780,000 and are revealing stretch goals. The next one, unlocked at $845,000, will add an extra race that players will get to vote on—one of either ratfolk, catfolk, or kitsune being added as an option. There are 31 days to go so expect plenty more to be revealed.

Wrath of the Righteous also promises to have an enhanced tutorial for newcomers to the Pathfinder rules and a 360-degree rotating camera.

Maybe one of those stretch goals still to be revealed will be an option for turn-based combat, but if not we'll just have to rely on modders again.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.