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Oxygen Not Included is leaving Early Access on July 30

(Image credit: Klei Entertainment)
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After an extended stint in Early Access, Oxygen Not Included (opens in new tab) is set to launch next week. Developer Klei postponed the launch back in May, and it looks like it's just going to make the second launch window of July by a hair's breadth. 

The colony sim has, not surprisingly, changed quite a bit during its two years in Early Access, sprouting a new skill system, which is a bit more micromanagement intensive; loads of new things to construct, including ranch buildings for the alien critters you can rear; and an automation system that lets you use logic gates and sensors to make things more efficient. 

New for 1.0 are asteroids with random traits, explorable of course, along with a bunch of new biomes and buildings. And while survival will be your biggest concern, you'll also have colony goals that your diligent duplicants will need to work towards. More details on what the launch update includes will be available on the day. 

While Klei's now working on Griftlands (opens in new tab), it still has plans for Oxygen Not Included. There's more the developer wants to explore, though it's not yet sharing what that might be. 

Oxygen Not Included is due out on July 30 on Steam (opens in new tab) and the Epic Games Store (opens in new tab)

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.