Overwatch 2 introduces crossplay aim assist, says lack of it was bad for both console and PC players
Competitive is the only aim assistless mode.
Blizzard has changed its mind about console aim assist in Overwatch 2 crossplay lobbies. The game's latest patch has now enabled aim assist for console players across all games except competitive.
In the November 17 patch notes, Blizzard said it found that having the feature disabled was causing problems on both sides of the peripheral pond. "In our data, we found many groups were crossplay groups between PC and console players. This meant if you were playing on console and grouping with players on PC, you were opting into a bad experience for yourself to play with your friends. Also, if you had a group that was primarily console, but one of your friends was a PC player, you had to leave the PC player out to have a good experience."
Blizzard reiterated that the aim assist was for console players only, with the option unavailable for PC players regardless of peripheral. The developer also said it was "monitoring the deployment of this change carefully and making changes quickly if needed."
🧊MEI🧊IS🧊BACK🧊 (AND A BUNCH OF OTHER UPDATES!)Check out the full list of #Overwatch2 Patch Notes. 👀 https://t.co/XPwjZFGLye pic.twitter.com/n6k5TRCI2QNovember 17, 2022
The lack of aim assist in crossplay parties proved to be a point of contention when Overwatch 2 launched in October. Though the feature has been disabled since Blizzard introduced crossplay to the original Overwatch last year, it was brought back to attention with its sorta-sequel's influx of new and returning players. As Morgan Park pointed out when crossplay tensions were simmering, aim assist in modern games isn't as obvious a choice as it used to be. Games like Apex Legends and Call of Duty: Warzone have cracked-out aim assist, with some arguing that it makes using a controller advantageous over keyboard and mouse inputs. It makes implementing it in a crossplay environment more of a grey area, and a balancing act in pleasing both sides.
Equalising two different ways of playing the same game can be tricky, especially when those two methods collide in the same match. It'll be interesting to see how big a difference it makes for both PC and console users, and if Blizzard ends up walking back its decision. For PC players who have previously been shunned by their console pals, let's hope the change will stick around.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.
'Destiny has a long history of reinventing itself in response to feedback': Assistant director teases a Metroidvania-inspired future, talks weapon crafting and vault space, but fails to address the shocking number of bugs
Ballistic, Fortnite's new tactical FPS mode, is a deeply unserious Counter-Strike clone that's going to be huge anyway