Oculus Quest 2 is selling "beyond what we expected" says Facebook

Oculus Quest 2
(Image credit: Oculus)

Latest updates on the Oculus Quest 2 release show the tech is selling exceptionally well despite all the upset surrounding the necessitation of a Facebook account in order to access the device. Brought to our attention by TechPowerup, it seems the stats are looking good for the Quest 2.

Virtual reality

(Image credit: Valve)

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Facebook's Director of Content Ecosystem at Oculus, Chris Pruett, seemed very pleased in his interview with Protocol Gaming, regarding the unprecedented success of the Quest 2. He notes that the team "really couldn’t be happier" that not only were the sales “maybe a little bit beyond what we expected,” but that they were selling much faster. And, unlike some manufacturers who have been fumbling in the current tech climate *cough* Nvidia *cough*, Facebook has managed to keep up with the excruciating demand. 

It’s difficult to pinpoint exact sales figures at the moment, but there’s something telling in that 80-90% of recent Rec Room accounts are being created by fresh VR users. This points to a massive eruption of people trying out the wonders of VR for the first time. This was further reinforced by the fact that, by 7pm PT on the Oculus 2 launch day, there were more Quest 2 users floating about in Rec Room than original Quest users. 

Shawn Whiting, the head of community at Rec Room Inc. underlined this by divulging that the Quest 2 launch has been 250% larger than that of its predecessor.

Pruett notes that he has been “inundated” with developer requests since the announcement of the Oculus Quest 2. So, we’re expecting a lot of big developers to be jumping on board with titles like Skydance Interactive’s The Walking Dead: Saints & Sinners, and Vertical Robot’s Red Matter, soon. Pruett went on to make the goal clear for Oculus 2 to become an everyday household device, declaring that it’s intended to be “something that is very reasonable to find in any home.”

All signs point to the future of VR being a positive one, as long as people don’t mind Facebook having access to their data (honestly, if you're averse to it “just don’t buy one” says our Jacob).

Katie Wickens
Hardware Writer

Screw sports, Katie would rather watch Intel, AMD and Nvidia go at it. Having been obsessed with computers and graphics for three long decades, she took Game Art and Design up to Masters level at uni, and has been demystifying tech and science—rather sarcastically—for three years since. She can be found admiring AI advancements, scrambling for scintillating Raspberry Pi projects, preaching cybersecurity awareness, sighing over semiconductors, and gawping at the latest GPU upgrades. She's been heading the PCG Steam Deck content hike, while waiting patiently for her chance to upload her consciousness into the cloud.