No Vampire Survivors sequel for us unless its creator comes up with something 'radically new'

Dracula himself looking at camera face on with blue background and castle off to side
(Image credit: poncle)

Our favourite roguelike of 2022 isn't likely to get a sequel any time soon. In a chat with GameSpot, Vampire Survivors creator Luca Galante said that, unless he devised some way to "offer something radically new" with a potential Vampire Survivors 2, a sequel would remain "unlikely".

It's not like Galante is packing it in entirely on Vampire Survivors, mind you. The reason he's apathetic about a sequel is because he feels like the current game provides a good foundation to expand upon. "With the way Vampire Survivors is designed, we can deliver both new content and new game mechanics on the existing game," he said, "so why make a sequel?" That goes for a "spiritual successor," too. Galante seems wholly committed to the game he's already made.

It's vaguely amusing, given the deluge of Vampire Survivors clones we saw after the game took off last year, that Galante has no desire to make one himself, but it makes sense. If Galante can do everything he wants to do with the platform he already has—one which has already attracted a passionate fanbase that's absolutely rabid for new content—why leave it to dry up while he works on a sequel? 

It reminds me a bit of how the Among Us devs cancelled their planned sequel when that game took off during the pandemic. There's just not much reason to mess with a good thing. So, until Galante can figure out something "radically new," he's sticking to his DLC plan for the game we have. It seems to be working: The game's first DLC, Legacy of the Moonspell, currently enjoys a 96% positive rating on Steam based on over 1500 reviews. 

Plus, the game's fans are as dedicated as ever, with even Microsoft Gaming CEO Phil Spencer finding over ten days of free time to 100% the game in its current state, despite overseeing the biggest corporate acquisition in gaming history.

Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

Read more
An elderly bearded man in medieval garb making a face after eating garlic
'Please remember the game has no plot': Vampire Survivors dev points out one of the many challenges in turning its roguelike into a live-action film
Serafin from Citizen Sleeper 2 floats in space, a determined expression on his hardy features.
Citizen Sleeper 2 will likely be the last in the series, though its creator plans to come full-circle with a TTRPG
Avowed masked warrior lodwyn at night looking at camera
Avowed could have been Obsidian's Redfall, with a Destiny plus Skyrim co-op multiplayer vision scrapped early in a grueling 6-year development
Wyrdsong concept art
Wyrdsong, the RPG from ex-Bethesda talent, isn't dead—but it's no longer an open world: 'We're down to a skeleton crew'
Fantasy RPG The Blood of Dawnwalker's protagonist, Coen, a half human half vampire being holding onto a pole and staring into the night.
The Witcher 3's director says he has designed his new vampire RPG to explore 'something in pop culture that nobody yet has done' in videogames: 'We will see how people like it'
Stardew Valley farmer interacting with her Goat, which has a little heart over its head from improving affection levels.
I want Eric Barone to make his new game, but I get why he's still fixing Stardew bugs
Latest in Roguelike
live action Jimbo the Jester from Balatro holding a playing card and addressing the camera
Balatro's first demo could be edited with Notepad to unlock the whole game—the solution? 'Bury it as soon as possible' with a 'newer, shinier version'
A busy marketplace in The Bazaar.
The Bazaar could be the future of autobattlers, if it stops strangling itself to death with its own microtransactions
A vampire with a dark castle and swarms of bats in the background.
We need to decide on a genre name for Vampire Survivors-like games before a really terrible one sticks
Three heroes stand against a tide of skeletons
The Hand of Fate devs are back with a bullet heaven called Hordes of Fate
An angry dwarf and a sword-wielding elf with various villains in the background in Absolum.
This mash-up of side-scrolling beat-'em-up and fantasy roguelike feels like it could be the future of a classic genre
Three adventurers readying for battle in Knights in Tight Spaces.
Knights in Tight Spaces review
Latest in News
Onimusha 2 cover art
If you were worried Onimusha 2 won’t be hard enough, I have great news: Hell mode is here to ruin your life
A mascot character from The Finals winks at the camera while brandishing a minigun.
The Finals new season is here, toting permanent team deathmatch and a giant minigun
Astarion, a silver-haired vampire from Baldur's Gate 3, places a hand on his chest and pouts.
Wizards of the Coast gaming head says Baldur's Gate 3 'certainly raised the bar' and changed how they think about big budget D&D, but they still want 'different entry points' including smaller games
A jester eating a banana
'He's just gonna show up one day and say, here's 100 new jokers:' Balatro's publisher doesn't know how big the 1.1 update will be or when it's coming
Gabe Newell in a Valve promotional video, on a yacht.
Marketing guy invents the concept of 'Real Steam' to explain why 'magic' games, AKA good games, end up selling: 'Don't tell Valve'
CHINA - 2025/02/11: In this photo illustration, a Roblox logo is seen displayed on the screen of a smartphone. (Photo Illustration by Sheldon Cooper/SOPA Images/LightRocket via Getty Images)
'Humans still surpass machines': Roblox has been using a machine learning voice chat moderation system for a year, but in some cases you just can't beat real people