Next Baldur's Gate 3 patch is its biggest yet, adds 'equippable salami'

Baldur's Gate 3
(Image credit: Larian)

Baldur's Gate 3 development continues, and Larian has announced that patch 6 will be its "biggest ever". It'll be a download of approximately 60GB, though of course some of that will overwrite original files so don't expect the install size to jump up that much.

What's in patch 6? Larian's announcement is deliberately vague, but does say "If you’re attending EGX this week in London, you'll get an exclusive preview...featuring a new playable class. Who's ready to make some magic?" That suggests the sorcerer class is a likely addition, since it's the most magic-making of the options from D&D 5E that haven't been added yet.

Patch 6 will also include, er, equippable salami. It's an easter egg reference to something from an interactive LARP Larian ran during the last of its Panel From Hell livestreams, and sounds like the sort of thing that happens in a typical D&D game. Players will use any ridiculous objects as weapons or trap-disarming tools if you let them. "Yes," Larian's blog post adds on the subject of salami, "they can be dual wielded."

The next Panel From Hell is apparently "right around the corner" and will "serve as a deep dive into the new content for Patch 6." Obviously one new class and some salami doesn't add up to 60GB, so there's bound to be a lot to talk about. 

Whenever this patch arrives, it'll be another one that's incompatible with previous save games. You'll either have to start over or join the beta branch to stay on the old patch, and the bottom of the announcement has instructions for how to do that. Larian is hopeful that Baldur's Gate 3 should be ready to leave Early Access in 2022.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.