The thing I've always found interesting about the Far Cry series is how the base games are always straightforward, "real world" shooters, but the post-release content invariably goes bonkers. Far Cry 3 set the standard with Blood Dragon, which was standalone but nonetheless established a weird-ass baseline that continued through Far Cry 4 (Valley of the Yetis), Far Cry 5 (Lost on Mars), and now a new Far Cry 6 expansion called Lost Between Worlds that will send revolutionary hero Dani Rojas on a journey to a strange interdimensional realm in the company of a stranded alien.
The alien's spacecraft has crashed on Earth, you see, and the alien—named Fai—apparently believes that Dani is responsible for bringing it down. Thus, she insists that Dani also help fix it. And since they're both stuck in a twisted, un-Earthly version of Dani's home of Yara until the repairs are made anyway, there's no point in arguing.
Instead, Dani and her new pal will go on a quest for five lost shards hidden across 15 "challenging and intense trials" called Rifts: A fortress suspended in the sky, for instance, or an underwater city filled with deadly traps. Along the way they'll discover new and powerful weapons and tools, collect energy fragments that will enable them to "revive and retry" Rifts, and do battle with hordes of crystalline humanoid and animal enemies called—I am not making this up—Shardfaces.
I assume this is a Shardface of the humanoid type.
"With multiple branching paths, platforming exploration, and intense moment-to-moment action, players will have a unique experience with each run as they master this twisted world," Ubisoft said.
It sounds silly, yes, but this is a videogame and sometimes it's okay to just kick back and have some silly fun.
Far Cry 6: Lost Between Worlds will be out on December 6, and will sell for $20/€20. Ubisoft also released a trial version of Far Cry 6 that includes all of the Isla Sanctuario missions for free, and rolled out a new update for the base game, free for all players, that adds a New Game+ mode, makes changes to the UI that improves progression tracking, and fixes a number of bugs that you can find detailed below.
- As Google announced, Stadia will shut down on January 18, 2023.
- Up until January 18, 2023, players will continue to have access to Far Cry 6 on Stadia, with the following exceptions:
- Title Update 6 and the Far Cry 6 expansion “Lost between Worlds” will not be available on Stadia.
- Any additional Title Updates, Hot Fixes or other patches will not be deployed on Stadia.
- We're currently working to bring the games you own on Stadia to PC through Ubisoft Connect. If you own Far Cry 6 on Stadia, stay tuned for details on timing.
- Far Cry 6 offers cross-progressions between all available platforms, and you can manually transfer your save files to a different platform following the instructions here. Transferred save files will allow continued access to your progress after January 18, 2023, on those platforms.
- Fixed an issue that could cause an infinite black screen after the cinematic of the “Juan of a Kind” mission.
- Fixed an issue that could cause Aoraki and Snowshoe errors when trying to start a Co-Op session from Single Player.
- Fixed an issue that could cause low FPS when starting a new game under certain circumstances.
- Fixed an issue that caused the Enemy Silhouette default setting to be “On” when choosing Guerrilla Mode.
- Fixed an issue that could cause the freezer in the Special Operation to be empty after the player had previously failed the objective, causing the Special Operation to be not completable.
- Fixed several incorrect or missing localizations.
- Fixed an issue causing the minimap to be misaligned when switching UI and Font scaling options.
- Fixed an issue that could cause the mission objective to disappear when the player died to an explosion during the “Sundown” mission.
- Fixed several missing Voice Over notifications when using the accessibility option.
- Fixed an issue that could sometimes cause Juan to not radio the player to trigger the Stranger Things intro mission correctly.
- PlayStation 5: Fixed an issue that could cause the game to crash on launch.
- PlayStation 4: Fixed an issue that could cause the water to flicker in certain areas.
- DLC: Fixed an issue that could cause the client player to get stuck on a black screen when jumping from any room in the Father’s painting during the “Thicker than water” mission when playing in Co-Op.
- DLC: Fixed an issue that could cause the “The King of Kyrat” Dashboard prop to not be awarded after completing the necessary requirements.
- DLC: Fixed an issue that could cause players to fall out of bounds when interacting with a Memory Link door in any of the Villains DLC.